Added blood to Cacodemon deaths, including blue bloody footprints. The skull column has PBR textures. Kaiser's Acid Demons were added. The Arch-Vile is more dangerous than ever. More HD textures.
Ten flats from Hoover1979's HD texture pack have been added.
I've used some of the PBR textures already present to give the skull column PBR effects, including the skull itself.
Cacodemons now spray blood and leave blood pools ala Brutal Doom, complete with bloody blue footprints, also from BD.
Arch-Viles have been enhanced with a second dehacked patch, this one from 1998 called "Archmage", made by Jjukil. Now He hovers and doesn't resurrect anyone, he just attacks you. Combined with his HP from Final.deh, he's relentless and unstoppable!
Dead Demons (not the ones you kill, the ones placed on maps as corpses) have been replaced with the Acid Demons from Kaiser's Outcast Levels, converted for GZDoom by SFJake. These guys are tough to kill and they spit acid with a limited range that'll take you out quick--so arm up and be ready!
Next up is version 30, probably with its own mod page again. I'm hoping to make as big a splash with it as I did with version 20, but...we shall see!
Dude, maybe you can do some compression of PNGs along with convertation of WAVs & MP3s to OGGs?
I mean... 1.25 Gb is not good in any way...
I must apologize for my lack of expertise in certain areas. I figure since terabytes are cheap these days, people have plenty of room on their computers. Plus, the mod looks the way it does because it has a lot of high res images, 3D models, etc. Are people really hurting for hard drive space?
Meanwhile, for perspective, Doom Eternal weighs in at 80gb. Don't think I'll ever get to 80. In that way, for what you're getting, 1.25 is astounding.
I mean, no offense, but even "Unreal RPG" mod from dbdarius1 has weight of ~150 Mb and there is many new'n'cool things!
Please, compress PNGs, convert all sounds & music to *.ogg with preset "Zero" via AIMP 4 Converter and I am sure that it can decrease a size of your mod in 2 or 3 times...
Even most cool mods & maps have weights of maximum of 100-200 Mbs. Your example with Mario Eternal is just dumb, 'cause your mod is for game of 1993, not for Mario Eternal.
Again, is your mod ever have "HD/4K" textures included? If yes - then why? People can download a "HDTP" for themselves. No need to include that in your mod, 'cause then of course it gonna be bloated.
My mod is for making a 1993 game play like a more modern game, which means it's not dumb. I'm sorry that you have a tiny hard drive,but not everybody does.
Yes, you can download a HDTP for yourself, but I'm customizing this one for my mod, i.e. it is part of the mod and part of the point of the mod.
Have you even opened it to see what's compressed and what isn't? Please don't presume to tell me what to do with it.
Any mod over 200mbs had best be a masterpiece like The False Angel, but sadly this isn't a masterpiece. Will consider downloading it once it's less bloated.
That's one opinion. By someone who apparently hasn't even downloaded it, no less. How much hard drive space do you have?
7tb on my new laptop. 1.25gb for a gameplay mod isn't acceptable, especially when Total Chaos weighs 1.5gb and is far, FAR more worthy of its size.
Again, you haven't downloaded it, so you don't know. If 1.25gb is too much for someone with 7tb, you're just being a jerk trashing it like that. Especially true since if you don't like it, you can *gasp* delete it!
I did, it's not worth that much space.
...and this when you have 7TB and can just delete it if you don't like it or need more space somehow.
Is it a coincidence that you and Rastamangames showed up at the same time to badmouth my mod?
I have no any bad intentions against you, but your mod is way too heavy.
And his example with "Total Chaos" more legit than yours with "Mario: Eternal".
You seem to. "More legit" how?