I've always been pretty good at getting to grips with technical stuff. Modding Doom proved to be a fun, but sometimes frustrating experience. There are engine limitations to deal with in the original Doom engine, but then there's also quirks of the port being used. But, I can get my head around that. It's why teaming up with my best friend @[BarefootMapMaker](members:barefootmapmaker:4544685) has worked so well. I can make happen what he dreams up. At least, as far as Doom goes.

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I just wanted to post a few quick points to let you all know what I've been working on regarding Dragon Sector.

The railgun Arachnotron is getting some work done to it. We want to make it more of a threat, so we're tweaking its damage and making it a bit faster. It will still stun just as easily, though, so that won't change.

I've also been working on a suite of Documentation for the mapset. It's becoming big enough that just a single readme file doesn't cut it anymore, so this Documentation will be included in the zip file and should provide a lot more information on setting up, troubleshooting, and general information on the monsters. There will also be a complete credits document.

The maps are also getting another once-over, and there will be tweaks and fixes made to pretty much all of them as we get ready to really dig into Map 6.

Finally, I've been doing some research on the KAI library, and I plan to add this into the mod. This wil let the bots and drones move and target much more naturally and effectively. It's possible some of the monsters may get this treatment, too, but that's still up in the air.

That's it for now. BarefootMapMaker is due back home soon, and after some well-deserved R&R, things will get rolling again.

Have a good one, everyone.

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