Beta 1.6 Release of Wolf Coop, includes a bunch of new gameplay settings such as letting players teleport to a checkpoint, let checkpoints heal players that reach them, make items unique to each player, prevent dispersion pistol power up farming, better settings for inventory penalties given to players who lose lives or game over, and some changes to the default settings and .int file. Version 1.61 is just a small bunch of fixes that covered some minor issues that were included with the original 1.6 files. As usual, make sure to check the full list of changes below or in the ReadMe!
1. Quick mod description
2. Install Guide
3. Settings Info (Full List at the bottom)
4. Admin Commands
5. What's New?
6. Planned Features
1. What is Wolf Coop?
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Wolf Coop is a vanilla Coop Game mode that adds a lot of Quality of Life settings for Gameplay, a reworked HUD & Scoreboard, and a better Admin Login system.
It also comes with Lives and Checkpoint systems that are customizable to offer different types of experiences.
(While mainly a coop mod, it is fully functional for SinglePlayer as well!)
2. How to Install
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To Install the mod, place all the files present in this folder into your Unreal's System folder, simple as that
3. Settings
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As already mentioned, the mod comes with a lot of Settings for the server owner,
they can be changed through either the AdvancedOptions in game or WolfCoop.ini.
Check the list at the bottom of the ReadMe for more information on each setting!
(A brief explanation of most of the settings is also present in the Default WolfCoop.ini included in the zip file)
4. Admin Login & Commands
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Also already mentioned, the mod features an enhanced Admin system, allowing you to login without having to reconnect and having many useful commands.
---!!!Remember to set up the Admin Passwords in the AdvancedOptions or in your WolfCoopAdmin.ini before hosting publicly!!!---
A quick list and explanation of the new Admin commands:
Login Password - This lets you login as an Admin (Replace Password with your actual Admin Password)
Buddha - Prevents Death and stops damage at 1HP instead
GrantAdmin ID AdminLevel - Grants another player an Admin level
SummonP ID - Teleports Player to you
GoToP ID - Teleports you to Player
Restart ID - Respawns Player
Revive ID - Revives dead Player
Resize ID Amount - Scales a player to make them bigger or smaller
GrantGod ID - Gives Player God Mode
WipeItems ID - Deletes Player's Items
Slap ID Damage Momentum - Damages and Pushes Player
Kill ID - Instantly Kills Player
Kick ID - Kicks Player
AddStart - Adds a PlayerStart at your location
RemoveStarts - Removes all PlayerStarts
SkipMap - Skips the current map
RestartMap - Restarts the current map
Admin SetA Actor Range Property - Allows you to change the properties of Actors in the map without changing the default values
Admin TSetA - Like Admin SetA but will target only the Actor you're staring at
AdminAddCheckpoint Type Radius Height EventTriggered EventTag - Adds a checkpoint and saves it to the list (Checkpoints can also be summoned temporarily instead)
I do not take credit for ModifyActor's code! (Admin SetA, Admin TSetA)
I believe the original author is CodeX, but can not confirm
You can check Player IDs in the Scoreboard at any time,
Certain commands are locked behind higher levels of Admin,
And you can always access the full list of commands in game by typing "Help"
5. What's New in Beta 1.6?
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Alive players can now respawn to a checkpoint someone else has reached via console/chat command
GiveItems list now allows to set a specific amount of copies or charge of an item
Checkpoint list is now a dynamic array and no longer has a 128 checkpoints limit
Added the ability to fly faster when using Fly or Ghost cheats by holding walk
Added setting to toggle new checkpoint respawn feature for alive players
Added setting to toggle if checkpoints should heal players that reach them
Added setting to penalize Inventory upon death even if the player still had lives
Added setting to keep track of player scores between maps
Added setting to make WeaponPowerUps unique to each player
Added setting to make every item unique to each player
Added a way to specify amount of copies and how much charges an item has in the starting inventory
Added Checkpoints for Redeem Your Space to the default settings
Added missing commands and new commands to the list of the commands in the ReadMe
Changed Checkpoint messages based on which type of Checkpoint was reached
bDropInventoryOnDeath now affects Bots
Item respawn "ghosts" are now more transparent and does not have ambient glow
Improvements on how target health and hit damage look on the HUD
Fixed not having a weapon automatically selected when being revived
Fixed spectating someone not showing the health or name
Fixed Punish timer resetting each time it went off instead of switching map
Fixed Personal Extra lives setting not working
Fixed player respawning in the next level after losing all lives not getting their items correctly
Fixed items being active even when the player died
Fixed Settings not working in AdvancedOptions (WolfCoop.int file)
Changed some of the default values for settings
Removed ForceAFK command for being redundant
6. Planned Features
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Headshot and crits settings, Built in map voting, Built in map rotations, counting Assists for kills, Neutral Maps, Souls-Like Player Invasions, Survival Mode for Deathmatch Maps
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Check the ReadMe for more information on the various settings!