Description

A placeable Recycle Bin which allows you to permanently delete any non-quest items you choose. Fully configurable in MCM.

Preview
Zone Recycle Bin 2.0
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kolinkoff
kolinkoff - - 14 comments

nice quality of life addon, thanks :)

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izperehoda
izperehoda - - 485 comments

Very nice!

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Ilya2000
Ilya2000 - - 30 comments

Thank you for nice life addon, but make compatibility with ZVER Minimap please, because that addon have conflict

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Asametar
Asametar - - 75 comments

It's very easy to do it yourself. Just open the file [gamedata\configs\ui\map_spots_16.xml] from "Zver Minimap" mod and almost at the very beginning of the file find the line

#include "ui\map_spots_complex.xml"

and add after it the line from "Zone Recycle Bin" mod

#include "ui\map_spots_trash.xml"

As a result should be like this
#include "ui\map_spots_complex.xml"
#include "ui\map_spots_trash.xml"

That's all. Do the same with the [gamedata\configs\ui\map_spots.xml] file

Put "Zver Minimap" in load order after "Zone Recycle Bin"

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CatspawMods Author
CatspawMods - - 391 comments

Thank you! You can also simply add the line:

#include "ui\map_spots_trash.xml"

To the map spots files for anyone else's mod. This is the only line required for the ZRB to work.

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HBAD
HBAD - - 26 comments

Is it craftable?

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CatspawMods Author
CatspawMods - - 391 comments

It is not, but it wouldn't be difficult to make it craftable. I'll look into that for the next version.

Edit: it is now!

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EricSol
EricSol - - 282 comments

This could be spawned as a new artifact so it would even be explainable by Lore .. somehow.
I mean is it possible to let it appear as an artifact?

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oozish
oozish - - 343 comments

That’s a great idea because then the recycler becomes part of the universe; more like a black hole anomoly.

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EricSol
EricSol - - 282 comments

You mean artifact: An object that is physically altered.
An Anomaly is not physically present in our time/space we can only observe it´s effects. Which lead to the theory that they are "cracks" in the boundary to other dimensions or planes of existence.

Sry for being a fckn nerd lol :P

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CatspawMods Author
CatspawMods - - 391 comments

It's certainly not impossible, but it would be a fair bit more work. I'll have a think about what would be required and whether it's something I want to tackle.

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EricSol
EricSol - - 282 comments

Oh i didn´t even expect you to do it i was just curious hehe.
You already did a fantastic job mate!

If you decide you want to tackle it let me know and i gladly will design some custom sounds for it!

I might also contact a modder or two i know because my talent lies not in coding but in creating soundfiles

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CatspawMods Author
CatspawMods - - 391 comments

I do like the idea, so I'll give it a think and keep it in mind. Thanks!

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lsandoval0000
lsandoval0000 - - 104 comments

Or just add it to traders.
I added it to ecos xd like they made it based on some "new" investigations and this was a failed one but work as a bin xdd
I added to night flea market too like it was stolen from eco labs :D

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CatspawMods Author
CatspawMods - - 391 comments

Yeah, injecting new items into traders is not difficult at all, there's an existing script for it. I might add that as an option.

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lsandoval0000
lsandoval0000 - - 104 comments

Yeah, I use that script for some addons but when I just need to add items for some traders no the whole faction, I use the dltx version

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malgin141285
malgin141285 - - 320 comments

я не понял - где мне найти или купить эту корзину в игре?

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serega656
serega656 - - 29 comments

В игре , в конфигах мода отметь последнюю опцию и нажми "применить" :- фляга будет в инвентаре.

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malgin141285
malgin141285 - - 320 comments

перестал работать крафт патронов

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CatspawMods Author
CatspawMods - - 391 comments

Привет,
Извините, но я не могу воспроизвести эту проблему. Я не трогаю никакие файлы, связанные с созданием боеприпасов, поэтому эту проблему должен вызывать другой аддон.
(Google Translate)

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Guest
Guest - - 693,204 comments

Will you made "Simplified Vision UI" patch (conflicts with 2 files: "\gamedata\configs\ui\map_spots_16.xml" and "\gamedata\configs\ui\map_spots.xml")?

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lsandoval0000
lsandoval0000 - - 104 comments

you just need to add 1 line to any of those files, just read the addon description or just open those files and you will find the line

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drFaus
drFaus - - 126 comments

Doesn't work. I mean, a placed bin does not delete anything put into it. Moreover, a bin icon disappears from the map after reloading the save. Altering the MCM options doesn't lead to any noticeable result.
I've got a lot of addons installed (200+), maybe your mod silently conflicts with something. Some callback is overwritten or whatever. Although your mod was placed last in MO2 list.

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CatspawMods Author
CatspawMods - - 391 comments

Sorry to hear that. It's possible that something is quietly monkeypatching the backpack or workshop classes, interfering in some way, or that some base property of some object or another has changed. With 200+ mods, it's really hard to speculate without more information. No errors if you turn on debug logging?

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Gazza_NZ
Gazza_NZ - - 28 comments

does this resolve/ address the "object ID limit" issue? Stalker has a limit of a total of 65535 objects in the game and once reached CTD's...

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HBAD
HBAD - - 26 comments

If multiple of the same item are added (for example 3x shovel) only 1 is deleted.
The other 2 will remain.
Is there any way to make it so that all of them are deleted?

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CatspawMods Author
CatspawMods - - 391 comments

This should be resolved in the latest version (1.4).

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KraizerX
KraizerX - - 186 comments

having this as placeable object in hideout furniture mod would be neat idea

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StronGV
StronGV - - 595 comments

Can't take the trash can back after placing it?

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CatspawMods Author
CatspawMods - - 391 comments

Yes, it works precisely the same as a backpack stash--you pick it up by taking the last item from it. So put something disposable in and take it immediately back out.

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StronGV
StronGV - - 595 comments

Strange, I already tried to do this right away, but nothing happened.
I pressed "Take everything", only things are taken away, but the trash can remains.

Can you make it so that the trashcan can be opened directly from the inventory?

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CatspawMods Author
CatspawMods - - 391 comments

If the bin is not returning to your inventory when the last item is taken, some factor outside of this addon is interfering. The code that does this is effectively identical to the backpack stash code.

I will look into alternate ways to access the bin.

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Stalker_Boss
Stalker_Boss - - 1,773 comments

But Sidorovich already exists!

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