You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows,...
A mod which adds cultists with correct guns and some extra stuff too. INSTALLATION GUIDE IS IN THE DESCRIPTION!
Nice. Was happy to work on these with you. Will be nice to see them in a future upscale pack!
This looks great and this addon really does have a future but there are some cultists who don't hold the corresponding weapons in the right way but, other than that, it's a great job.
Thanks! Yeah, I know that. But editing all hands would have been even more difficult task. Maybe one day I'll update that.
You're welcome and don't worry; I understand what you mean. Either way this is a very good job. Greetings.
Now THIS is what Im talking about. I would love an advanced update to Blood Fresh Supply that would do this kind of enhancement with sprites, and other cool quality of life updates. Would definitely love to see all hitscan being removed too
Extra Crispy sprites!
Amazing. More and more Blood addons are coming out. So **** you, Warner Bros.
where does one find the .def for Blood to make the edits to use like this and the smooth weapons for NBlood?
MrRumbleRoses
You can make one, create a notepad file, and change .txt to .def. Voila! Or you can use one from SmoothBlood or Cultists mod or Voxels pack or Skyboxes pack. If you wanna combine those addons, simply include a specific "def" in Blood.def when it comes to NBlood or bloodgdx.def when it's about BloodGDX. Although GDX is able to load autoload mods without putting them in def file.
i don't know why but. when i updated my NBlood. none of the mods seem to work now. from this to the Smooth Blood mod. it's weird to, cause the last version i was using, the Smooth mod worked. but this mod. it made the Cultists into weird stuff. it's strange. i got the autoload stuff going as normal
MrRumbleRoses
Remember that blood.def must have included all defs and all files must be zipped together. I've got 5 mods merged together and it works for the latest NBlood build.
well. i think i got them working now. but what are the others you have? i might wanna see how things are with them for my game
MrRumbleRoses
Personally I've got SmoothBlood, Cultists, Black Phantasm, Skyboxes (https://m210.duke4.net/index.php/downloads/download/9-gdxpacks/64-skyboxes-all-in-one-pack) and Voxels (https://m210.duke4.net/index.php/downloads/download/9-gdxpacks/55-voxels)
Same here.
It doesnt work for me, i everytime i hit an enemy, cultists sprites come flying everywhere, i dont know why that happens. I am playing on Blood GDX, with and Hud mod and custom weapons mod.
Darkened_Pilgrim
Hi. Make sure you've got the latest version of BuildGDX. Since you use that port, putting everything together in autoload shouldn't be problem (NBlood requires editing def file). And also make sure it works without other mods/addons and try to add them one by one to find out what causes the glitch mentioned.
Will there ever be plans to make a version that is FS compatible?
OokiiKuma
Unlikely, mainly due to it is not friendly when it comes to combining mods all together. Technically speaking it's 100% doable to make such addon alone for FS, but if you'd love to make it working with let's say SmoothBlood, you'd have to combine both mods on your own.
Can you make this compatible with Flash Supply?
Use BloodGDX or NBlood. They are free to use.
there is a very bad bug when playing in nblood, the way I play is set up where I select the mod folder of what I want to play as the "Custom game content directory" and copy the .INI of said mod to the root directory and select it. What happens in every custom level is the fire sprites from the aerosol can are replaced with random enemy sprites like gargoyles and bloated butchers most of the time which makes it a useless weapon becuase the fire is literally replaced, this only happens after beating a level or two.
Hi, yes, I am aware of this. This is not mod's bug but source port's. For instance Raze port doesn't have this bug. It was reported to NBlood's developer long time ago and it hasn't been fixed yet.
While i do really love this small but simple mod, it has come to my attention that when cultist die they dont play the disintegrate animation where their corpses dissapear into the ground, but instead their corpses just stay there. is it possible to fix this?
Akis_02
It's not a bug. I removed "melting" animation from the death sequence cause I prefer when their bodies stay. They did stay in early Blood demos. You can't fix it as it would require to rework my edited animations.
i know is too much to ask but is it possible to re-add them back?
Akis_02
Of course it is possible. But I moved on and I don't want to come back to this addon.
Awesome!
Do you know if this works with Raze?
casualfan
Yes, it does.
Does this version fix the innocents gibbing? I use Raze, but for some reason I could never get them to gib, they always had their standard death animation even when blown up.