I've always been pretty good at getting to grips with technical stuff. Modding Doom proved to be a fun, but sometimes frustrating experience. There are engine limitations to deal with in the original Doom engine, but then there's also quirks of the port being used. But, I can get my head around that. It's why teaming up with my best friend @[BarefootMapMaker](members:barefootmapmaker:4544685) has worked so well. I can make happen what he dreams up. At least, as far as Doom goes.

Report RSS It's Magnetic

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As BarefootMapMaker mentioned in his own blog, we've been working on powerups in the background. I thought I'd show the Item Magnet I've been working on.

You'll notice that when I pick it up, the nearest items fly up and get stopped. That's because of Monster Blocking lines. Helpful for testing stuff like this.

Because we're not specifically requiring Project Brutality for the maps to work (Though they are best with it.), I have to make sure that any system I add can work with other mods. To that end, I had to do some hoop-jumping to make that happen.

We haven't decided on how you'll acquire these items yet, but they will be one time pickups. Once you grab one, the effect persists across levels.

This, along with some of the other powerups we're planning definitely add an extra layer to Dragon Sector. Hopefully you all enjoy them when they're released in a future update.

In the meantime, if you have played the maps, drop by the Mod Page and cast your vote on which map you liked most. It seems like right now, Map 1 is running away with it!

That's it for now. Have a good one, all!

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