Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
This mod is about fully reworking bd64, "levels base gonna be similar to original d64 but with effect of bd64, new weapons, enemies, sprites, effects, e.t.c"
sounds good. will give it a try. thanks for sharing.
np, have nice play
very cool mod but thereĀ“s no shotgun firing sound in the classic mode
i didn't fix this due classical gonna be replaced, so use instead tactical
oh, ok :)
What does that mean. will it be fixed? I never use tactical for BD
edit:
If someone needs this, here is a fix. load after the mainfile Drive.google.com
Otherwise this mod is awesome so far. The chaingun is still killing my ears, but that's just like it was the case with original BD64 as well. Did a fix for this back then that changed the sound but lost the file. Anyway good job. Will keep an eye on this.
Btw, not sure is the music playing always one and the same track? It didn't change after the intermission screen.
It means that classical gonna be replaced with tactical but without stamina
Why would you replace it instead of adding the staminaless tactical? Classic is the way to play this game for 99% of the people.
Where did you get the 99%? It's a brutal game. So vanilla is def something that a lot of us don't mind.