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Report RSS S.T.A.L.K.E.R.: Eisenkrieg Design Document (12/04/2023)

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Design document for S.T.A.L.K.E.R.: Eisenkrieg, a mod for S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22). Produced by Jacob_MP.

--- STANDARD-ISSUE WEAPONS LIST ---

**Weapons and variants tagged with "###" are not used in S.T.A.L.K.E.R.: Eisenkrieg.
**Document created during mod's development, some info may be subject to change. Such info is marked with "~~~" after it (without the quotation marks).
; Partisans
ADDED DP-28 (Standard) == 7.62x54mmR
ADDED SVT-40 == (Standard) 7.62x54mmR
ADDED SVT-40 === (Upgraded) - added scope
ADDED Mosin-Nagant == (Standard) 7.62x54mmR
ADDED Mosin-Nagant === (Upgraded) - added scope
ADDED PPSh-41 '42 == (Standard) 7.62x25mm Tokarev (stick magazine)
ADDED PPSh-41 '43 == (Standard) 7.62x25mm Tokarev (drum magazine)
ADDED PTRS-41 == (Standard) 14.5x114mm
ADDED TT-33 == (Standard) 7.62x25mm Tokarev
ADDED TT-33 === (Upgraded) - added suppressor
; Axis
ADDED MG 42 = (Standard) 7.92x57mm Mauser
ADDED Gewehr 43 == (Standard) 7.92x57mm Mauser
ADDED Gewehr 43 === (Upgraded) - added scope
ADDED Karabiner 98k == (Standard) 7.92x57mm Mauser
ADDED Karabiner 98k === (Upgraded) - added scope
ADDED Mauser C96 == (Standard) 7.63x25mm Mauser
ADDED Walther P38 == (Standard) 9x19mm FMJ & 9x19mm PB1s
ADDED MP 40 == (Standard) 9x19mm FMJ & 9x19mm PB1s
ADDED StG 44 == (Standard) 7.92x33mm Kurz
ADDED Luger P08 == (Standard) 9x19mm FMJ & 9x19mm PB1s
--- UNUSED WEAPONS LIST ---
### ADDED StG 44 === (Upgraded) - added suppressor
### ADDED PTRD-41 == (Standard) 14.5x114mm
### ADDED Mauser C96 === (Upgraded) - converted to 9x19mm FMJ & 9x19mm PB1s

--- INFANTRY LOADOUTS ---

; Partisans
-- Assaulter
SVT-40 == (Standard) 7.62x54mmR
TT-33 == (Standard) 7.62x25mm Tokarev OR SVT-40 === (Upgraded) - added scope
TT-33 == (Standard) 7.62x25mm Tokarev
-- Specialist
PPSh-41 '43 == (Standard) 7.62x25mm Tokarev (drum magazine)
TT-33 == (Standard) 7.62x25mm Tokarev
-- Heavy
DP-28 (Standard) == 7.62x54mmR
PPSh-41 '42 == (Standard) 7.62x25mm Tokarev (stick magazine)
-- Sniper
Mosin-Nagant == (Standard) 7.62x54mmR
TT-33 === (Upgraded) - added suppressor OR Mosin-Nagant === (Upgraded) - added scope
TT-33 == (Standard) 7.62x25mm Tokarev
; Axis
-- Assaulter
StG 44 == (Standard) 7.92x33mm Kurz
Luger P08 == (Standard) 9x19mm FMJ & 9x19mm PB1s OR Gewehr 43 == (Standard) 7.92x57mm Mauser Walther P38 == (Standard) 9x19mm FMJ & 9x19mm PB1s
-- Specialist
MP 40 == (Standard) 9x19mm FMJ & 9x19mm PB1s
Walther P38 == (Standard) 9x19mm FMJ & 9x19mm PB1s
-- Heavy
MG 42 = (Standard) 7.92x57mm Mauser
Mauser C96 == (Standard) 7.63x25mm Mauser
-- Sniper
Karabiner 98k == (Standard) 7.92x57mm Mauser
Walther P38 == (Standard) 9x19mm FMJ & 9x19mm PB1s OR Karabiner 98k === (Upgraded) - added scope Luger P08 == (Standard) 9x19mm FMJ & 9x19mm PB1s

##################################################################
--- PLAYER LOADOUTS ---
##################################################################
; Partisans
-- Assaulter
SVT-40 == (Standard) 7.62x54mmR
TT-33 == (Standard) 7.62x25mm Tokarev
-- Specialist
PPSh-41 '43 == (Standard) 7.62x25mm Tokarev (drum magazine)
TT-33 == (Standard) 7.62x25mm Tokarev
-- Heavy
DP-28 (Standard) == 7.62x54mmR
PPSh-41 '42 == (Standard) 7.62x25mm Tokarev (stick magazine)
-- Sniper
Mosin-Nagant === (Upgraded) - added scope
TT-33 === (Upgraded) - added suppressor
; Axis
-- Assaulter
StG 44 == (Standard) 7.92x33mm Kurz
Gewehr 43 == (Standard) 7.92x57mm Mauser
Walther P38 == (Standard) 9x19mm FMJ & 9x19mm PB1s
-- Specialist
MP 40 == (Standard) 9x19mm FMJ & 9x19mm PB1s
Walther P38 == (Standard) 9x19mm FMJ & 9x19mm PB1s
-- Heavy
MG 42 = (Standard) 7.92x57mm Mauser
Mauser C96 == (Standard) 7.63x25mm Mauser
-- Sniper
Karabiner 98k === (Upgraded) - added scope
Luger P08 == (Standard) 9x19mm FMJ & 9x19mm PB1s

##################################################################
--- STORY MODE NOTES ---
##################################################################
- Starting the Story Mode gives an alternate cutscene that instructs you to assist your allies. This starts you out on the Axis side with the Assaulter class. ~~~
- After five minutes, you will receive a PDA transmission from a mercenary outside the Dead City, prompting the spawn of a special squad of Partisans. One of them is equipped with a PTRS-41. ~~~
- After all members of this squad have been eliminated, you will receive a second PDA message stating that they are making a move towards the Dead City. This spawns a small squad of dead mercenaries where the player can loot a PDA with a map on it. The map itself details a safe route to Limansk, which is where the player is teleported shortly after picking up the PDA. ~~~
- Once the player reaches Limansk, they will be able to fight their way to the CNPP via the streets of Limansk and the Abandoned Hospital. Once they reach the CNPP (which is only a trigger near the end of the Abandoned Hospital), an ending cutscene plays.

##################################################################
--- OTHER NOTES ---
##################################################################
- Most player classes have an upgraded variant of their starting weapon near their spawn point. ~~~
- Two difficulty modes; Casual and Hardcore. Casual is the default Rookie difficulty from the S.T.A.L.K.E.R. games while Hardcore puts player damage immunity on the same level as all NPCs (which is very low).
- Player can freeze to death if they do not wear any clothing.
- Four classes are available to choose from the character creation screen, including a short Story Mode and an option to play as a mercenary (access the latter by pressing "Z").

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