It is Advanced Campaign Mod.Whole campaign is stable, full of features and much more interesting now
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and module file to game directory. Added Optional folder with improved effects.
By the way, here is an insipient Mod Discord link Discord.gg
I would listen your suggestions about mod further improvements :)
And here is improvisation content on Youtube.com
What Features:
Sob Stronghold: Fixed Final cutscene animation bugs
Dark Eldar Stronghold: Updated start cutscene, executed unit race now depends on Player Race
Added Venom attacks transporting Wracks and Trueborns
Eldar Stronghold: Added more units to attack waves including Dire Avengers
Necron Stronghold: Added Objective "Destroy Ancient Generator" in Center Area
Doomsday Monolith will appear only after 4 Monoliths' destroying. Need to destroy Ancient Generator to disable Doomsday Monolith's Invulnurability
Fixed necron dead bodies on East Monolith, now Lord Necron will resurrect them when Player or Ally is near
Tau Stronghold: Added Objective Eliminate Ethereal and restored voice lines. Warning! Shrine of Pupose(Primary Objective) will be invulnurable till Ethereal is alive!
Added Objective Destroy Communications Tower and restored voicel lines. Added Signal Transmitting Timer
You have 70 sec to destroy Commtower to take 2 min time break for base deploying(start with dispatch pathfinders) or Tau base will send a message to Tau Commander and Tau forces will start attack(without dispatch pathfinders,no need)
Added Orca drop at Player Base as unexpected attack
Updated Ork Ard Boyz: Removed corrupted fatality animations, increased damage for Ard Nob Leader Dual Power Claws
Updated Raptor Aspiring Champion model, fixed Bloodthirster Possession animation
Disabled Bloodthirster Possession for Honour Guard Raptor, Chaos Marine and Sorcerer
Daemon Prince Special Attacks damage increased
Fixed Principian Badlands Ally missiong HQ for Necron Player
Nerfed Necron Lord's abilities: Phase Shifter Recharge time increased
Phylactery armour buff and health regen reduced, added health buff
Increased melee damage for Honour Guard Librarian and Sorcerer
Increased Special Attack Damage for IG, Necron and Eldar units
Added Plasma Cannon and Heavy Flamer for Chaos Terminator
Chaos Terminator Heavy Flamer Morale damage reduced, added slowing down effect
Added Plasma Cannon for Terminator
Uplated Damage for the most of Plasma Cannons and disabled Friendly Fire(except Stormblade)
Increased Damage for SM Heavy Flamers
Updated Sounds for Daemon Prince
Commander Health researches increase Daemon Prince's health regeneration
Updated Icons for Chaos Lord and Dark Reaper Exarch
Removed Marine Infiltration Research for Chaos
Added Venom for DE
Added Techcelestian for SoB(And Honour Guard Unit)
Added Shas'ui Pathdinder for Tau(Updated Honour Guard Pathfinders)
Added Night Scythe for Necron and Honour Guard Lord Destroyer
Added Stormtroopers for IG(And Honour Guard Squad)
Added Deffdread for Ork
Added Dire Avengers for Eldar(And 2 Honour Guard Squads)
Updated Necron Lord Destroyer, improved weapon and added Phylactery artefact upgrade
Updated DE Wracks, added Fatality animation and Poison Weapon upgrade
Updated Armour class for Tau Squad Leaders
Feral Leap Research increases Kroot Warriors Melee Damage
Improved Metallurgy increases Health for all Fire Cast Infantry
Added Meltagun and Flamer upgrade for Chaos Ranged Cultists
Added Meltagun and Flamer for IG Guardsmen and Kasrkin
Added Meltagun for SM Assault Marines and Chaos Raptors
Added Valkyrie Call, Valkyrie Airstrike and Vulture Airstrike abilities for IG
Added Thunderhawk Call ability for SM
Increased Damage for the most of Eldar Exarches, Increased health for Wraithguard
Updated Textures for SM Techmarine, increased weapon slot number for Assault Marines, increased morale for Vanguard and Vanguard Assault Veterans
Increased weapon slot number for Chaos Raptors, increased morale for Chosen Marines and Raptors
IG Stronghold: Added hidden objective to capture Magnum Basilisk
If you will capture Relic at Magnum Basilisk and Only then destroy 2 Spotter Bases, Mega Basilisk will be Yours!
Ork Stronghold: Added Ork Rebels. After Giant Banner Destroying some of ork squads start to fight with each others, Removed Ally Support for this Stronghold
Tau Stronghold: Broadsideas changed to Mobile Broadsides
Restored 2 cut voice lines (About Arka Cannon and The Last Stand when Player is near from Final Base)
Dark Eldar Stronghold: Restored 2 cut voice lines(After loosing first Soul Cage and after loosing all Soul Cages)
Changed Allied Reinforcements move Path; now they attack Soul Cage bases
Why is there a limit on equipment, if it still does not rise above 25 for chaos. Bug.
what limits on equipment?if you mean weapon upgrades then limit is for balancing.And what 25?
На русском пишу: на технику делаю грейд, 25 так и остаётся. Зачем он тогда нужен?
Подобные баги еще от ванильной игры остались,если уже есть 25,не делай грейд,да и все
Привет! No range на некоторых расах, как исправить?
Привет, если это на версии DoW & WA то никак, а если на SS то это странно,текст везде прописан...как вариант попробуй файлы из Locale/Russian перенести в Locale/English, некоторым помогает
I get error every time I finish a campaign game, it says either:
1: Failed to create dump file :" (error 183)
Or 2: "Not enough Temp dump space", or something like that.
I have plenty of space, so nr 2 is odd.
I'm the guy with the 183 error...
Turns out you need a "large memory awareness patch" AKA 4GB patch.
I found out on a steam forum post.
Crash after winning the first campaign battle with the following error in the console:
SCAR -- Saving data...
SCAR -- *ALERT: [string "CampaignBases.scar"]:122: bad argument #1 to 'gfind' (string expected, got nil)
SCAR -- Could not execute rule: CheckAnnihilate
SCAR -- FATAL Scar Error while running rules - Execution has been pasued
This has happened consistently on Space Marines, Guard, Sisters and Tau
I didn't met such error.
Error doesn't like persistant bases addon as I see(mb needs mod reinstall)
or just remove 3 scar files in Data\Scar.
You should use Soulstorm v1.2 steam or nonsteam version(but not GOG version)
Nonsteam version works better with mods
Is there a reason why the Paragon warsuit is not present in this mod? just out of curiosity.
I prefer to not add similar units for other races like these female terminators, same for grey knights units for SoB. Chaos race is exception.
>Vulture
А можно его, все-таки, вместо Мародёра? С абилкой ебать птурами по выбранной технике и красиво нурсами с кабрирования по площади. Можно только после апгрейдов по замене одной пары подвеса - автопушек каких-нибудь. Вторую пару оставить для "стандартной" противопехотки. И лазерки корпусно-боковые против авиации.
Как оно работает в настолке, к сожалению, не ебу. Так, скорее умозрительное, боланзное и чисто современная логика.
Новая авиация не планируется, да и у гвардии уже и так много плюшек, пусть стервятник так и останется просто абилкой штурмовиков
Да я бы не настаивал, не будь Мародер - неиграбельной и кривой хуйней
does this work for multiplayer to ?
Yep,it works
Мод просто супер,только вылетает из игры при победе над глав.базой в кампании
Стандартный косяк игры,лучше сохранятся перед победой и использовать DoW Mod Manager с LAA Enabled
К сожалению DoW Mod Manager мне не помогает,запускаю через него как ты и советуешь.вылетает когда говорят итоги боя где то на середине текста или когда просто жмешь далее((