Hello everyone!
Today(April 8th) marks the two year anniversary since the first Coterminus release. It has been far too long since I've posted an update and I wanted to take the opportunity to apologize for the silence and show you a little of what's been cooking.
As you might be aware, Coterminus Part 2 will include our take on the Intro/City 17 chapter and Ravenholm. The City 17 maps have seen a lot of progress recently thanks to Jambo's amazing work. Below you'll find some screenshots taken from a few of these maps.
Please keep in mind, everything is a work in progress and subject to change.
These maps will follow Gordon's original journey from the train station through the industrial site, terminal plaza, arcade, underground service tunnels(subt), to Kleiner's lab and the infamous teleport sequence.
In addition, we have a single preview of Ravenholm to share, also thanks to Jambo:
All of these locations should feel familiar and yet completely new at the same time. Something we've been trying really hard to do is add a level of fidelity to these old maps like no one has ever attempted, sometimes going as far as remaking them from scratch. Also to that end, we've been trying to replace old models and materials with remakes/reinterpretations wherever possible. As an example, most pipe models in the game unfortunately stand out for being very low res/low poly. We've found that they can clash pretty badly with an environment that's more detailed. I've been attempting to remedy this with some new modular pipe model sets created from scratch:
I promise that this update is just scratching the surface. We have exciting progress to report in many areas, including:
- Weapon development
- Npc development
- New mod options
- New features
- Additional maps not shown here
- Choreography
But you'll have to wait for the next article to hear more.
As always, I'm very grateful for your time and attention. Let us know what you think of this progress and if you want to connect with us, please join our discord.
I've seen dozens of iterations of these leaked City 17 Beta maps, and these are some of the best polishing jobs I've laid my eyes on! Astounding work!
Amazing work ! I like it !
Stuff's FIRE. Awesome content and very, very nice media. Happy anniversary Coterminus!
Fire
Very glad to see its still developing. One of the qualitiest beta mods! Also really dark'n'gritty. Good luck
Absolute kino.
Great update
:D
Looks incredible! Nice work!
this gonna make me coter all over my minus
This looks fantastic!
Looks awesome
I'll be honest... such surprise updates after a long time are probably the best, because... you get so excited to read it, see what's new and so on :D
The maps look beautiful, even though this is your take on them, they still reflect the vibe of Half-life 2 beta :>
And besides, you don't have to rush, some people would want 2.0 or the whole mod right away, but... I'm one of those who likes to wait for something big, because then I get more excited about it :>
Amazing!
I finally made it to the real HL2 beta. Great job.
Its just BEAUTIFUL! Damn i love it
FLAMES!!
I love how this mod is looking so far. It's so polished and detailed, but still manages to keep the aesthetics of 2004 HL2. Like, even though it's so detailed, it still kinda feels like a 2004 game. It honestly might be the best looking HL2 beta mod I've seen, above RTB:R and maybe even Dark Interval.
The True Citizen knows that duty is the greatest gift.
amazing stuff, doing God's work
I have came, holy ****, these are beautiful
Mmm so good
This looks really nice, amazing attention to details
God I absolutely LOVE high quality HL2 Beta mods like this one, can't wait for more news about this project
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cant wait