A faithful port of Macintosh Wolfenstein 3D to PC using the Wolf4SDL base, this mod brings you some vintage Mac gameplay and prepares the ground for future Mac mod ports.

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Hellish maps for the hell map god. Is this Doom or what?

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OK, so after porting Dermuda's afterlife mods I decided to go ahead and port all hell-related scenarios in the subsequent (that is, this) update. Turns out, it was a bit of a boneheaded thing to do, because we have eight newly ported scenarios for you and that's only the first part. The second part will follow in a few days; meanwhile...

Download the Hell Mega-pack Part 1

Hell Mega pack Part 1


1st Encounter Hell by an unknown author is a 6-level mapset for the First Encounter (duh). This is the largest of today's scenarios, both in the number of maps and their overall size (especially map 4 is a giant, spanning nearly the entire grid). As for the mapping style, initially we only have some square rooms (well decorated and populated), but over time the author develops more flair.

===CREDITS===
Hell knows.


3 Circles of Hell by an unknown author is a 3-level (appropriately) set for the First Encounter. We have some rooms and narrow corridors and even a bit of a maze here. Map 2 is probably the most difficult of the bunch because of the almost total lack of any pickups; otherwise you are provided with the means necessary to survive.

===CREDITS===
Hell still knows.


A Real Hell by Thomas Rini is a 3-level scenario for the First Encounter. We have already seen map 3 of this set elsewhere; namely, in Maze by the same author, ported recently. You have to be particularly careful in map 1, as you can lock yourself out of victory if you don't know what you're doing. Otherwise the maps are relatively standard fare.

===CREDITS===
Thomas Rini.


hell1 3


The oddly named fires-hells2 by an unknown author consists of a single map for the Second Encounter. Mostly square rooms in this one, but decently detailed, and things do get a bit more varied towards the end, culminating in a neat boss battle (hello uncle Adolf).

===CREDITS===
Does Hell know?


hell1 2

Hell by Vikram Raj is another single map scenario, this time for the First Encounter. The floor spells the word "HELL" as seen in the map editor. Lots of enemies to be killed here and almost no health, enforcing a careful approach.

===CREDITS===
Vikram Raj.


Hell and Cheesecake by timberlanr is a 2-level scenario for the Second Encounter. There's a bit of a backstory to this one: you accidentally crash your plane into a mountain and wake up inside a secret Nazi cybernetics lab. Hitler is here, working on some dangerous projects, and it's up to you to stop him. Thankfully, your plane was transporting small arms for the front lines, so you find yourself among a scattered cache of resources. What does this mean in practice? Well, you get a huge amount of weapons and ammo and go blow away several bosses. Compared to the usual difficulty of Mac mods, this one is almost too easy.

===CREDITS===
Timberlanr.


Finally, Hellish Fun comes in two variants: normal and "physcotic". Both are two-map scenarios for the First Encounter. The physcotic version has many more enemies than the Mac game can handle, but on MacenWolf with vanilla limits disabled everything should play normally. The regular version is the more difficult of the two, because you can't leave the starting position of map 2 and therefore can't finish the set. Presumably this is due to an oversight, or maybe it's a philosophical statement on the futility of life.

===CREDITS===
Don't know.

hell1 1


Download the Hell Mega-pack Part 1

Hell Mega pack Part 1


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