Doors, doors, doors
Rise of the Triad: Wolfenstein 3D Part IIDoors description. A brief description of the doors appearing in the game.
Doors description. A brief description of the doors appearing in the game.
A virtual shooter like a shooter. Wild weapons * fantastic fun * maze mayhem * super speed Technically it spits on 3d by being not fully 3d. Six missions...
The second enemy - the SS. Another enemy that is already stronger.
Demo release of Wolfenstein 3D - Definitive Edition. Describing numbers of levels, what files are required and what included executables are for!
lightweight, enjoyable, 2000s style, power fantasy.
Enemies #1: Guards I will briefly describe the enemies we will encounter in the game.
After an invasion to your vault by demons, you need to leave the vault and while opening the vault and escaping safely, you find a ruined city, completly...
I am happy to report that the level5 fatal bug is somehow gone.
Finally, the Unmaker is in acceptable condition! The lasers don't freak out when you aim up and down, and they aim correctly when autoaim is on!
Version 1.0 has released! The mod is now in a state that I am happy with. There are a few minor things I want to tweak, some features I'd like to add...
Escape from HELL with modern firearms. TARKOV DOOM MOD “Call of DOOM: TARKOV” will be released on May 25th.
A brief look at the latest feature of XWVM: initial TIE Fighter support.
New maintenance version of Tartar designated STAGE5M1 is now being made available which incorporates recent "fidelity improvements" of the testing build...
LEV01: Snow Gardens sees significant progress. Gameplay video provided.
Another dark fortress with a dark boss at the end... What more can you expect of life?
Do you want to play Project Brutality on your mobile device without lag? Do you want to play multiplayer games with Project Brutality in Zandronum? Until...
Ever wanted to join the SS? Let's be honest, who hasn't. Well you still can't, but you can kill a bunch of them, which is the next best thing. Right?
In my mod I have considerably increased the types of objects and walls that can be broken to make it more immersive for the player.
There's a second prototype build of Hybrid dated 5/14/1996, approximately 5-6 months ahead of the first prototype build (12/19/1995).
This program is sponsored by the letter Y. Sorry Count von Count, no numbers for you.
All you Doom fans probably can't wait to see what's in these megawads! Be prepared!
Yada, yada, yada... Words, words, words... Do you actually DO anything besides talking?
Hi Keitel! How's it going? That eastern Lebensraum idea doesn't feel so hot now, does it?
When you are fighting demons, you will need more than just weapons... because of so many weapons, the deadliest is your faith.
The maginficent seven caballeros have joined force to create a mapset of unmatched quality (yeah, right). Enjoy all new mazes with quality of life features...
Today I tested a part of level5 and made a video. level5 was supposed to be close to completion, but when I test played it, I found a few critical bugs...
Zandronum seems to lack proper support for 21:9 or even 16:9 assets, so the assets rendered for the ultra-wide definition have been reduced to 4:3.
An exclusive branch for the ZDoom family of source ports, which lacked support for DEHEXTRA, thus enabling the necessity of reworking the code into DECORATE...
Version 1.1, updated release. It contains some behind-the-scenes changes to DEHEXTRA, as well as a couple additions.
This is the original 1.0 release of the WAD. Superseded by 1.1, uploading here for archival purposes.
It`s 9:15 rn, i am uploading a new version... ----
A mod that upgrades Doom weapons to a level that removes a lot of difficulty.
latest fix for public 2.5.9. Fixes of old bugs e t.c.
A bit of vaporwave, synthwave, mallsoft, slushwave future funk and a touch of ocean grunge all come together for a one-of-a-kind doom music replacement.
Admin gun from "KotKraft`s Doom Mod v3.9 BETA" ---
This project is meant to replace the 2d sprites in Blood with 3d voxel models.