Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Emblems

It has just hit me that there are unexplained mechanics of this mod that makes it somewhat different from vanilla Zero Hour. No, it's not the lack of buildings (that is fixed in the next update), or the fact that there are tanks with 8 barrels strapped onto the turret.

So let me just get into it then.

In vanilla Zero Hour, projectiles has no issues (generally) tracking and hitting even the fastest Rocket Buggies if it gets too close. This is not the case in Power Play.

Instead, all projectiles have differing speed and accuracy depending on the unit and faction it belongs to. Fulguran units are equipped with weapons that by default has faster speed and less "scatter radius", but none of their weapons can magically "track" moving vehicles, so it still has a smaller chance to miss its shots. The only exceptions are hit scan-based weapons like Bishop's laser, where it will still hit them with ease.

What does this mean?

Solisian and Lamini units generally have an advantage in not just being able to go from A to B faster than their counterparts, but due to their mobile nature, they also have easier time to "dodge" incoming projectiles. In contrast, other units have harder times to do the same, but they also have a lot of health to compensate for that fact (unless you're Infernus, in which case, it is one of your primary weaknesses that you get for trading it with superior firepower and generally cheaper production cost).

DodgeMechanic

Rats have no issues dodging slower attacks like above, as long as it's not turning...


This might not matter to you if you are the kind of person to spam like 100 units if not more onto an enemy force, but in a smaller scale where micromanagement is more feasible, positioning your units can make a big difference when it comes to finding a decisive winner in the battle.

In more recent versions of Power Play, you may also notice that the EMP effects are constant; whenever a vehicle is disabled, it will take roughly 2 seconds to resume operation, regardless of whether it's a Super Heavy Tank like Robus, or something small yet mighty like Termite. While "laser-based" disabler is no longer a thing (for now), disabling a vehicle this way will also require constant attention to it, as leaving the target unattended would instantly re-activate the unit and make it operational again.

If you have played Fulgura before, chances are you have seen the description saying "can attack at longer range than other units". This is an indication that the unit can attack at 250 unit distance (idk the unit being used here, so), compared to the (default) 200. You might be saying, "hold up, this is a very far distance for a regular unit", and to that I say, yes it is.

Units with such description not only attacks further than their counterparts, but they generally have better accuracy mentioned above as well. Artillery however beats that at 300, which makes them the furthest any units in Power Play can reach with its weapon. The only exception is Doomsday, whose detonation radius spans up to 500, basically your entire screen.

All these things may not seem like a lot, but it dictates what kind of units are suited for their roles, and what kind of units counters one another. If someone is sending a bunch of Rats to swarm you, Vulkanic units such as Robus generally has no problems dealing with them, but artillery units will get decimated due to its inability to reliably and quickly dispose of them. In contrast, slow-moving tank blobs make a perfect target practice for them due to their powerful AoE projectiles being something they cannot simply avoid.

SPVanguard

"Despite its name, the Vanguard is best used to bombard enemies from the backline due to its lackluster armor."


Some units aren't meant to be used alone, even. Vanguards for example, possess very little health (only 600 hp, which is nothing given even Fulguran units can hit up to 200 at a time) for being a Tier 3 unit, but thanks to its 250 weapon distance, it can safely engage away from enemy fire, as long as there is something to soak up damage in front of it (e.g. Harbingers or even Scarabs). Spamming Vanguards without these units can leave them vulnerable to anything that doesn't die instantly to their powerful cannons, making them an easy target to ambush and attack from the flank.

And that is all. If there are more mechanics I should explain here, I will either make a new article, or add some more text here.

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Post comment Comments  (0 - 10 of 1,043)
AFM-RAYAN
AFM-RAYAN - - 233 comments

An opportunity to remaster the C&Cgenerals; game

RTX-Remix
beta
NVIDIA GeForce RTX 2070 Ti
Create stunning RTX remasters of classic games. Powered by NVIDIA Omniverse™, RTX Remix allows modders to easily access game assets, automatically enhance materials with powerful AI tools, and quickly create stunning RTX remasters with full ray tracing and DLSS 3.

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Remaster classic games with RTX Remix
More about RTX Remix

NVIDIA RTX Remix-App
The Remix app is your central interface for creating RTX mods for classic games. Use the app to easily import gameplay footage, enhance assets, relight scenes with path-traced lighting, and see updates live in the Remix viewport. Export your mod using NVIDIA RTX IO to reduce memory size and speed up resource load times.

https://www.nvidia.com/de-de/geforce/rtx-remix/

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AFM-RAYAN
AFM-RAYAN - - 233 comments

https://www.youtube.com/watch?v=vmMw25exlFo

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AFM-RAYAN
AFM-RAYAN - - 233 comments

https://www.youtube.com/watch?v=_W102exQtBU
🎬 New teaser of the final battle game (ISIS Syria)
Coming Soon
Teams:
🇮🇷 Iranian Guards Corps
🇮🇷 Army of the Islamic Republic of Iran
🇲🇾 America
ISIS
Soon the teams: Syria and Russia, Iraq will also be added
📜 The story of the game tells the story of the attack of ISIS terrorist mercenaries and Syrian rebel groups on the cities of Syria and Iraq in 2013....

🟨 We are trying to honor the martyr general Qassem Soleimani in the story of the story of the heroism of the defenders of the shrine and the commander of the hearts, so that we have tried our best in this article...
We expect from all dear friends to continue the work and encourage us to help us in publishing and promoting this work to the whole people, which was prepared and edited by a small group at personal expense in these few years...
🟩This mod has been developed and edited on the game of generals.

🌿 God, bring the savior of the end of time
☘️ And God bless you
Iranian army generals strategic game

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Gittish-Lad
Gittish-Lad - - 114 comments

Sorry, is that the Malaysian flag?

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NekoChan123
NekoChan123 - - 384 comments

LOL

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ghanbareyalireza0
ghanbareyalireza0 - - 42 comments

(buried)

mod db plz stop delet mods restart your i say goood mod but file delet plz restart it i think som one delet your files gerenals zero hour

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NekoChan123
NekoChan123 - - 384 comments

Wtf

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Dan93
Dan93 - - 88 comments

Hello! i've tried this mod, it contains viruses, i've told the creater, but he disabled comments, be careful!!!

Moddb.com

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Guest
Guest - - 693,624 comments

I got it deleted due to that malware. I am happy Moddb takes malware seriously.

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Guest
Guest - - 693,624 comments

Keep reporting the mod or report it on the forums as it is a virus according to moddb.

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