I'm proud to announce that a new Söldner patch was released four months ago. The latest patch/full installer can be downloaded on ModDB or at www.soldnersecretwars.de.
Changelog:
Source
- the ASDS respawn is now properly deactivated when an opponent enters the vehicle
- a vehicle's driver can now shut down the engine without changing seats (ground vehicles only)
- fixed erroneous lock message that would always display that the vehicle is unlocked
- the engine glow effect is now only displayed when the jet engines are run up completely
- the laser marker view of the Scout Kit is now placed on eye level
- the number of players in a vehicle and the number of seats is now displayed next to the driver's name
- jets can now use the minimap while in infrared or night vision
- the team score is now displayed in CTF and CTV game modes
- added notification sound for new team account requests
- vehicle cannons no longer rotate to north when a user switches to the gunner seat
- removed IR target functions (IR Strobe Grenade, IR Marker on vehicles, Scout-Kit IR Marker)
- added function to mark Laser targets with vehicles
- rcon map command has a help text now
- the game mode Super Conquest can now be started via rcon command
- the rcon password can now also be set using the command !rcon pass
- the !rcon command can now be used without having set the rcon password first
- the Scout Kit now has all the features of the Sniper Kit
- fixed a bug that made it impossible to use sensors on rotated cannons with limited rotation angles
- fixed errorneous use of passenger model offset parameter that made it useless
- added parameter to configure rockets to loose kill energy when fired long distances
- when switching through grenade slots the current grenade type is shown in a splash message
- seats on vehicles can now be defined to be not useable from inside the vehicle (e.g. prohibiting switching to Heli gunner seats in mid air)
- implemented new system that allows to start maps depending on their size and the number of players in the server
- boats now explode again when they loose all their health
- reconfigured flyer physics system to allow proper use of floating aircrafts
- the commander target icons match the target type again
XML
- Sniper-Kit removed
- balancing of infantry weapons updated
- the Desert Eagle's recoil when zoomed was brought back to a normal level
- rebalanced all man-carried rocketlaunchers
- added 'Spike SR Laserguided' as a man-carried massive-impact laserguided misslesystem
- a new anti-vehicle rocket launcher is introduced, the RPG-7
- 'Panzerfaust 3-T', 'Panzerfaust 3 BunkerFaust', 'C90-CR (M3) Anti Bunker' and 'C90-CR (M3) Anti Personnel' removed
- M15 White Smoke grenades removed
- "Flashbang" renamed to "M84 Stun Grenade"
- country origin grenades updated
- removed Humvee TOW from the terminal
- armour of HEMMT transport and mobile spawn trucks slightly reduced
- base price for Vityaz DT-10P reduced to $2.000
- VBL 7.62 was exchanged with the VBL MILAN with an anti-tank rocket launcher
- VBL MILAN is now amphibic
- the AA-MG on Supply V and MedEvac got rebalanced
- the radar jammer of the K1Sh1 Infauna can now only be controlled by the driver
- the base price of the K1Sh1 Infauna has been reduced to $5.200
- camera-guided weapons got a small rebalancing
- changed the anti-air infrared sensor settings to become easier influenced by Flare countermeasures
- balancing of jets, VTOLs and helicopters completely reworked
- added nightvision view for transport jets Y-7H and An-72/74
- "Su-34 Fullback" renamed to "Su-32MF Fullback"
- "Y-7H" renamed to "Y7-200"
- "F1-Mitsubishi" renamed to "F-1 Mitsubishi"
- "F-15C Eagle" renamed to "F-15E Strike Eagle"
- "F-16C Fighting Falcon" renamed to "F-16E Fighting Falcon"
- "F/A-18 Hornet" renamed to "F/A-18C Hornet"
- "F-117A Nighthawk" renamed to "F-117A Night Hawk"
- "Eurofighter" renamed to "Eurofighter Typhoon (Tranche 2)"
- "SAAB JAS-39 Gripen" renamed to "JAS 39EBS Gripen (C b-III)"
- "Tornado" renamed to "PA-200 Tornado GR.4"
- "Rafale" renamed to "Rafale B F3"
- "Mig-29 Fulcrum" renamed to "Mig-29M/33 Fulcrum-E"
- all passengers of transport-jets and -VTOL got a compass in their HUD
- the following jets are now prepared to be two-seated: Harrier, Rafale, Tornado, F-15 in addition to the Su-34
- the F-1 got a new weapon-configuration based on its original
- visibility of pilot/WSO in the following jets fixed: Tornado, Eurofighter, SAAB Gripen, Rafale
- changed the sequence in which the B-8 rocket pods of the Su-25KM are be used
- added frame animations for the landing gear of the 'Su-25KM Scorpion'
- 'An-24 Coke', 'Su-39 Frogfoot (Su-25TK)' and 'Cessna Skymaster' removed
- "AH-1F Super Cobra" renamed to "AH-1W Super Cobra"
- Hind and Apache: exchanged pilot and WSO seat's position
- base price of several helicopter models changed again (most decreased)
- refill toolkit ability does now work for chinook helicopter
- radius of UH-60Q's refill medikit ability increased
- maximum engine's temperature decreased for some helicopters
- passengers #3-5 of a Mi-17 helicopter again have a 1st person view
- the Chinook helicopter can now land on the water
- reconfigured all hud for non-pilot seats in helicopters (e.g. added compass)
- co-pilots of helicopters Panther AB, Harbin Z-9C and Cougar are now visible in their seats
- Bo 105P cannot be locked and destroyed by guided anti tank rockets anymore
- 'AS 565 UB Panther', 'UH/HH-60M MedEvac', 'UH-60M HOT Gunship', 'RAH-66 Comanche Attack' and 'AH-64D Apache Longbow GS' removed
- "Jetski" renamed to "Jetski Ultra 300LX"
- added new wave effect for ships (Arleigh Burke class)
- speeds of several ships reconfigured
- impact of Tomahawk Cruise missiles, equipped on Arleigh-Burke-Class destroyers, increased massivly
- new AA rocket launcher system added for the Arleigh-Burke class destroyers (enhanced sea sparrow)
- the 12.7mm calibre heavy MGs used on boats (e.g. Mark V) got more killenergy per hit
- CB 90 boats got a little less armour and stability
- Mark V's armour increased again
- CB 90 H (non AA version) got a weaker but faster turret gun which may be used as a AA-MG as well
Models/Textures
- the anti-air rocket pod of the vehicle 'Linebacker Bradley M6' can now be angled upwards
- the AGM 65G anti-ground missile now has a motor effect
- modified tutorial startscreens 2 and 5 (turning off the engine)
- the gear flap for the right gear of jet 'Tornado' is now animated
- Chinook model enhanced with float-bodies
- Spike SR laser-guided rocket launcher system introduced
- VBL model changed to the version armed with an additional MILAN launcher at its rear turret and is now amphibic
- Rafale's seat direction fixed
- scale of gripen and harrier model fixed
- SAAB Gripen jet now has an engine effect
- added new engine animation for jet Yak-141
- the machine gun of the jet F-15 now shoots straight
- added new camouflage setting leo
- added several new map objects: landing stage, stack of wood, tree stump, hanging bridge, tent
- fixed errorneous LOD settings of the Lenin statue object
- fixed a dog house object that was hovering in the air
- added new weapon icon for camera guided bombs
- fixed two rocket models that do now show exhaust effects
- model and texture of the Super Cobra helicopter completely reworked
- model and texture of the Mi-25 Hind helicopter completely reworked
- added new spawn vehicle Air Tractor AT-301 (agricultural aircraft)
- added new unarmed sea plane Cessna 117B Cardinal
- added new rocket launcher RPG-7
- added new ship "Gyurza Class"
Maps
- Soldner-Betatest: removed spawn vehicles that will be removed with the next patch
- Baikal-Sea: removed the double fence around the helicopter spawn area
- Volcano: removed the double fence around the helicopter spawn area
- Bone Mountain: fixed helicopter spawn area at the farm CP with the airport
- Bone Mountain: added new spawn vehicle AT-301
- Silvereye: adjusted water dephts
- Silvereye: HQ Red is now on the island were CP Delta was previously
- Silvereye: added three new airports
- Carpathian Mountains: replaced spawn vehicles
- Carpathian Mountains: roads flattened
- Countryside: replaced spawn vehicle Cessna Skymaster by new AT-301
- Serpentine: replaced spawn helicopter Panther by Cougar
- River of Kazan: replaced spawn vehicle Mowag Piranha by Luchs
- Saint Rebekka: replaced spawn vehicle Cessna Skymaster by new AT-301
- K-Town: added new spawn vehicle AT-301
- Pietrovsky: added new spawn vehicle AT-301
- River Delta: map completely reworked
- Armageddon: map completely reworked
- new map Dead Island added
- new map Attu Island added
- new map Kursk added
During the next week(s) v33950 will be published with several improvements. So stay tuned and have fun playing Söldner :D