This brutalv21.pk3 replacement has been rebuilt, tweaked, sanded, and polished to a mirror-finish over the course of almost four years. Every bug you...
There's a second prototype build of Hybrid dated 5/14/1996, approximately 5-6 months ahead of the first prototype build (12/19/1995).
SOTP II Extended 8 level experimental DEMO, version 1.1 BUGFIX, 2024 Tested with GZDoom 4.11.3
Dev Update #5 - New demo and possible project revival.
The first version of Brutal Voxel Doom. Headshot, disintegrate and gib enemies in those nice chunky voxels! Thanks to Cheello for the base voxel models...
UNzip and load the PK3 with Castlevania Simon's Destiny as the IWAD. Use GZD3.8 or higher, or LZDoom 3.88.
Level 8: Stinkpool Gauntlet level layout complete. All of the original levels have now been recreated by hand with the help of Duckstation (PS1 emulator...
Level layouts for Level 5: Maintenance Level & Level 7: Chambers of Fury complete.
HUD from original now implemented & recreated to varying degrees. Significant progress with level recreation & file system restructuring for the TC to...
Internal and native 60 FPS mode for Hybrid under an emulator is now a thing, and it looks beautiful.
Resident Evil - Containment, is a new total conversion mod for the original 1996 release of Resident Evil. It follows the story of Ghost, a member of...
The Nameless Mod HTTP update is the fifth of multiple updates to update Classic TNM to version 2.0. This update is designed to update all maps in the...
The Nameless Mod 2.0 is a revamp of the original The Nameless Mod from 2009 on the same engine. The 2.0 update aims to update the visuals of the mod.
Top-Bottom comparison images of the original's levels & the TC's faithful attempt at a 1:1 recreation of the original levels themselves.
Total Conversion that aims to recreate an obscure PlayStation 1 first-person shooter called Hybrid inside the Doom engine (id Tech 1) with the help of...
This brutalv21.pk3 replacement has been rebuilt, tweaked, sanded, and polished to a mirror-finish over the course of almost four years. Every bug you...
The brand new custom PSX Doom campaign created in 13 years by Dantosking. I have a permission to reupload his mod here.
Simple to play and install. Simply extract the portrait files in the SC directory folder, extract the maps inside the SC maps directory and then execute...
Made by Infoceptor, this mod was released before WarCraft 3, thus the mod was based on speculations about how WC3 would be. This mod is the 2.02 version...
A slighty modified version of the WarCraft 3 TC mod for StarCraft which fixes a major bug that made the game crash quite frequently and made a lot of...
Final release (2023). Designed to play with GZDoom sourceport.
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