Armour Reinforcement Mod improves outfits in CoC 1.4.22 and CoC 1.5r6.
The aim of this addon is to render outfits an actual means of protection instead of glorified T-shirts with some cardboard glued on. To that end A.R.M. comprehensively improves armour class, hit factors and resistances so that the stats are comparable to those present in Call of Pripyat.
All modifications were done with common sense, balance and the lore in mind. As a way to compensate for such substantial enhancement, the prices of most outfits were increased by about 20%. This means it'll take a little while longer before you can skip across the Zone with a fully upgraded exo. But when you finally do, you'll actually feel like a walking tank. Just do not run into crossfire - you still won't be invincible, that's for sure.
Requires Outfit Addon and works with W.A.R.F.I.G.H.T.E.R.. Compatible with Dynamic Hud and OWR right out of the bat, also includes compatibility patches for STCoP and Arsenal Overhaul.
Instal this addon last. Recommended for use with Stalker Tweaks.
Good, really good
Just what I was looking to add to my CoC! Thanks!
1.5 r6 comming this addon ? :)
I might do that in the near future.
Please make this for 1.5R6, this mod is awesome. Great work!
does this work with outfit addon?
Yes.
Could you make a version that also merges with this?
Warfighter for Smurth's Dynamic HUD Moddb.com
(" Low Crouch & Prone version adds crouch and prone similar to misery. Compatible with CoC 1.4.22.")
Does it works with Stalker Anomaly?
Nope, but as far as I know, Anomaly already uses a system similar to CoP. Armour seems fine there as is.
Important update. Further revision of outfit stats and prices, also I fixed the incorrect equipment icons in compatibility patches. I wish someone told me instead of downvoting the addon with 0 feedback, but whatever.
And there's a 1.5r6 version as well, playtested and working.
Thanks
Is the 1.5R6 version compatible with any 1.5R6 mods? like lost to the zone and AO?
Yes, it's compatible with those.
**** yeah, this mod is great, BUT, I'm uninstalling it because it conflicts with TRX: A-Life Revamp (3.1), and you can live with being shot with a MP5 in a Exo and still losing half of health, but that mod adds so much things and balance to the game, yours kinda removes it, mostly damage to enemies, like, everyone dies with a nice shot to the chest with my FN2000 (OWR), even zombies, that mod made it like half the magazine was spent before they died (zombies of course, standard stalkers died with 2 to 5 shots in the chest)
Seriously, any clue on why this is happening?
I'd love to use both mods, I really want this
All this addon does is improve player outfits and implement the realistic damage table from WARFIGTHER, which also involves only the player character. It certainly doesn't "conflict" with A-Life Revamp (which I use myself) and it doesn't change anything but player-related stuff at all.
After scrutinizing my game files, I found out some mod modified my Damages.ltx file, which one I can't tell, but that's exactly what broke everything, I'm fixing it right now
Yeah, it's difficult to keep track of all the mods stacked on top of each other. Using GME helps a lot, though.
The damages.ltx file is necessary for this addon, though, and AFAIK it changes only player-related stuff.
I do use JSGME, which is exactly why I dunno what has happened, warfighter is active and only your mod has overwritten it's files, in fact, I had done some smaller scale modifications to Damages.ltx myself, yet they aren't there, it's looking like the vanilla file...
I had some weird crashes last month, they corrupted some internal game files, so I had to restore a few, maybe that explains it
1.5 r7 ??? :)
yep
If you don't use any of these addons, then simply instal the normal gamedata folder.
Update?
Yes, I updated all relevant addons to reflect changes I made in base LttZ and Storyline.
Weapon Goulash + Weapon Wounding For Weapon Goulash compatible? :(
I guess I might be late but, I guess you could try with the STCOP patch and merging all the necessary files with Winmerge.
The only issue is that Weapon Goulash uses in some rounds the stats from Misery, more specifically, the 5.45 ones. You can always use the STCoP stats from vanilla Stcop, or use the ones from Smarch configs.
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quick question. would the compatibility patch for arsenal overhaul work with the unofficial 1.5r6 version? www.moddb.com/mods/call-of-chernobyl/addons/arsenal-overhaul-31-for-coc-15-r6-unofficial
Thanks for making this.
I was nearly about to make something like this for myself, due to armour being worthless in CoC AO+OA+WARFIGHTER. After some testing using the debug console vs NPCs, I'd say you nailed it. Both from a balance and realism standpoint.
Wearing a leather jacket means 1-2 shots from anything is fatal, as it would be in real life.
Wearing an exo allows you to tank dozens of pistol rounds, can take a few intermediate rifle rounds (ie: 5.45), but can only take maybe 1-2 higher caliber rounds (ie: 9x39 or 7.62). This is about the capability of real life high end military body armor.
I haven't played with it much yet, but I have a feeling I'll like it a lot.
You might wanna check the outfit.ltx file within the 1.4.22 install, more specifically the BANDITMERC section. Last two groups of immunities were missing and caused my game to crash whenever I tried to upgrade the outfit.
This is great, but what about those who use the Smarch configs for ammunition? They increase the k_AP stats in both AO 3.1 and STCoP, and there's a bug in xRay that alters the HitPower of weapons when k_AP exceeds the 0.75 levels.
wait does this mod come with outfit addon?
If you haven't tried it already, no. The description's misleading, as "built on Outfit Addon" does not mean "includes Outfit Addon". Installing OA causes no problems.
Coming back to this after having played with it for a significant period of time, and I have to say it could still use some work.
tl;dr: Doing a VERY long ironman run, managed to save up for an exo.
I still got gunned down in less than half a second and maybe 2 or 3 shots by a bandit with a ****** AK at around 100 meters.
I'd love to tweak this myself, but I honestly don't know how and I'm probably too busy to do so. Any ideas on where to start?
Getting this to work with Outfit Loot would be the greatest! On it now!
Maybe you should mention in the description that OA needs to be installed beforehand, because I understood "built upon Outfit Addon" as "includes Outfit Addon".
Currently merging with all AO3 Increased Damage files. May I post links here?
Later rather than sooner, my plate's a bit full with summer classes.
Does this works on AO?
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Minor update:
- Fixed descriptions of the CS-series suits (CS-1 is the lowest, CS-3 the highest).
Hello SarisKhan,
first of all I want to say it's an interesting CoC Addon which might be good for me,
since I'm using CoC + OA + Warfighter. Thank you for your effort creating it!
Will you release an Update in the near future and can you tell me,
when your addon will be final?
I also would like to ask you one question, because I saw someone was writing this:
"You might wanna check the outfit.ltx file within the 1.4.22 install,
more specifically the BANDITMERC section. Last two groups of
immunities were missing and caused my game to crash
whenever I tried to upgrade the outfit."
Is this true? Will you fix this in the next Update? Or is it fixed already?
Short information, just in case someone has the same question:
I've just got a PM from SarisKhan and he told me that he just uploaded an update with a fix to the problem mentioned above.
So no more crashes with this addon.
I have this mod installed and I don't see any improvements with my armors. I still die within 1-3 hits despite wearing different armor sets.
How's it for CoC 1.5 if it requires OA which doesn't have a version for CoC 1.5?
Does this still require outfit addon for 1.5r6?