It's finally here - a working Hover Turret! This NPC was cut from Portal 2 but its entity class survived. Now it has a model too. Demo map included.
Installation instructions in the README file.
What works:
- The model for the hover turret
- Yaw aiming
- The tracking laser
- The laser's damage
- Most animations
What doesn't:
- Sounds (except those that came from the rocket turret)
- Pitch aiming (don't know if this is even supposed to work)
- The appearance of the damaging laser
Another quick note: In the demo map, a phys_ballsocket is used in conjunction with a pair of keyframe_ropes. Technically, the correct entity is ent_hover_turret_tether, but there doesn't seem to be any way of finding out how to actually use that.
Nice.
What is it?
how to use it please say me step by step
Awesome Finally A fix
Can you make a rocket turret fix?
Also according to the console the hover turret appears to be missing dialogue.
For example: [Sound] S_StartSound(): Failed to load sound 'npc\hover_turret\healinstructions06.wav'. File is missing from disk/repository.
Rocket turret already has a fix. BEE2.
I have a model of Wheatley with a turret eye that I'd like to replace the Curiosity Core with so that the graphics fit better with Portal 2. How do I do this?
Hover Turret is work?
dont download! its a virus! it will make your game screen completely black whe opening portal 2! dont trust it!
No, you just did it wrong, retard. Rename portal2 to portal2dlc4.
You're doing it wrong bonehead