VSR v1.03 Sound pack for weapons in the game that have mismatched and/or missing sounds. All the sounds are reused vanilla sounds.
19.07.20 - Version 1.01 changelog:
Fixed config for unique lr300 shot sound. (This was causing crash to desktop)
Minor lr300 reload sound tweak
Added alternative sound version for L85 GL reload.
Changed G36 holster animation (now the holster animation uses "holster_w_gl" animation instead of "shoot" [this is still workaround]).
Changed suppressed Colt 1911 shot sound (was previously using pb shot sound).
Unique mp5 (suppressed) and colt 1911 now have better accuracy (minor tweak).
09.11.20 - Version 1.02 changelog:
Added option to disable all pistol tactical reloads for the sake of audio matching animations.
06.05.21 - Version 1.03 changelog:
Tweaked reload sounds for:
- SVD
- SVU
- VAL
- VSS
Changed walther silenced shot sound in optional files (was previously using pb shot sound).
(If i dont find anything else that bothers me, this will be the last or maybe second to last version)
Rifle draw animations with grenade launcher firing mode on still have unmatched audio.
Unfortunately there is nothing that i can do about it.
List of changes:
Pistols (all) - draw animation sounds
Colt 1911 - reload animation sounds
Deagle - reload animation sounds
AK74 - draw animation sounds
L85 - draw animation and grenade launcher sounds
G36 - draw animation and grenade launcher sounds
lr300 - draw animation and grenade launcher sounds
VSS - draw animation sounds
VAL - draw and reload animation sounds
f2000 - grenade launcher sounds
RPG7 - reload sounds
W1300 - pump sounds added, removed "open" and "close" sounds (alt variants to choose)
Spas 12 - draw animation sounds, removed "open" and "close" sounds
MP5 - draw animation sounds
bm16 - fixed absence of secondary hammer cocking sound (reloading)
Gauss - draw animation sounds
Rg-6 - open, close, load, shot sounds (alt variant to choose)
Sig550 - reload and draw animations sounds
Additional changes: Minor weapon tweaks (unnoticeable), you can now put attachments on every weapon capable of having one. (Putting grenade launcher on g36 messes its aim animation [for whatever reason], even if you are not shooting grenades it still aims as if you were about to, don't put GL on the gun if that bothers you)
(Hopefully i didn't forget about anything).
Install instructions: Copy and paste gamedata folder to your "S.T.A.L.K.E.R. Shadow of Chernobyl" folder and make sure
that inside "fsgame.ltx" file (located in the same directory) you changed:
"$game_data$ = false| true| $fs_root$| gamedata\"
To:
"$game_data$ = true| true| $fs_root$| gamedata\"
If you don't like new shotgun draw animation sounds you can change them to one without pump sound by opening config file/s (with notepad for example)
and within the config file look for:
"snd_draw = wpump_draw" (for w1300)
"snd_draw = pump_draw" (for spas 12)
and change it to:
"snd_draw = generic_draw"
If you want your w1300 to have draw sounds of a spas 12 (by default it has bm16 sounds) change inside the config file:
"snd_draw = wpump_draw"
To:
"snd_draw = pump_draw"
(config files are located in: "gamedata/config/weapons" "w_wincheaster1300.ltx" and "w_spas12.ltx")
Do not put any quotations inside the config files!
Tested on 1.0006 gog version of the game.
NOT compatible with other mods changing weapon configs and sounds
Install VSR→ Install ZRP →Overwrite conflicting files→Configure ZRP to your liking→ Now go back to VSR files, From :Main files/gamedata/configs/weapons copy again to the game folders in the same file structure following weapon configs: "w_f2000.ltx", "w_g36.ltx" and overwrite conflicting files.
(i base my claim after comparing files in vsr and zrp, didn't try it ingame so i might be wrong)
Feel free to reupload this mod anywhere as long as you credit me.
Let me know if there are any issues with the mod.
Average
104 votes submitted.
It's pretty good, though I feel the thunk of the grenade in the reload sound of the L85 gl animation is weird. If it's supposed to represent the spent grenade falling, it sounds way too early.
The other GL animations don't have it and IMO sound better.
Oh, and there are references to a silenced shot soundfile for the unique LR300 that isn't in the mod.
The l85 animation itself is weird, for me it looks like the spent grenade case hits the weapon and that's why i added this sound only to l85.
The sound for unique lr300 makes me question myself why the game didn't crash, especially when i finished the game from start to finish and i remember how i finished the fetch quest for this specific weapon with the mod installed, anyway i will fix this asap, thanks for reporting it.
I released a fix, should be good now.
You're awesome bro
I don't like vanilla weapons but seeing the preview, it's much better than original.
What file was the firing sound for the Winchester 1300 modified from?
I've been digging through this game's weapon audio files and I can't seem to pinpoint the exact one it was edited from.
Shot sound was pitch shifted down the double barrel shot and the pump audio is taken taken from it as well (from reload audio when opening and closing)
Does this work with ZRP?
It should if you follow the steps from the description