(DEMOv2 RELEASE) ALIENS: ERADICATION
A GZDoom/Doom2 mapset using Kontra Kommando's Aliens: Trilolgy/Ultimate Doom mod.
The Aliens have risen again on planetoid LV426 at Weyland/Yutani corporation's best kept secret...A second colony! They still want the creature for research.
THE STORY:
AN UNLIKELY ALLIANCE ON LV426. THE COLONISTS; STRUGGLING WITH THE CONSEQUENCES OF A CONTAINMENT BREACH. THE MERCENARIES; CHOOSING THE ABSOLUTE WORST TIME TO RAID THE NEW COLONY IN AN ATTEMPT TO CAPITALIZE ON THE RESEARCH BEING DONE THERE.
XENO GENETICS IS BIG BUSINESS THOUGH, AND WEYLAND/YUTANI WILL NOT LET THEIR INVESTMENTS BE STOLEN OR DESTROYED. A RESPONSE TEAM IS ON ROUTE TO LV426 WITH INSTRUCTIONS TO ELIMINATE ANY WITNESSES AT THE SITE AND SECURE ANY SYNTHETIC COMBAT UNITS ENCOUNTERED FOR THEIR CAM FOOTAGE AND DATA RECORDERS. THE COLONY IS IN A STATE OF CHAOS AND COMBAT. HOPEFULLY THE SYNTHETICS WILL CLEAR MOST ALIENS BEFORE THE TEAM ARRIVES.
(DEMOv2 RELEASE) ALIENS: ERADICATION
A GZDoom/Doom2 mapset using Kontra Kommando's Aliens: Trilolgy/Ultimate Doom mod.
The Aliens have risen again on planetoid LV426 at Weyland/Yutani corporation's best kept secret...A second colony! They still want the creature for research.
WHAT IS NEW IN DEMO 2:
-Hud scaling is fixed for all resolutions.
-Hatched eggs no longer count towards the total monster count.
-Flares no longer pass through unbroken vents and no longer break windows.
-Aliens behaviour is slightly more aggressive.
-Smart gun locked behaviour improved.
-The COLONIST has access to the colony's electrical and fuel systems creating opportunities to set fire and electrocution traps.
-The MERCENARY must fight colonist, conducting a raid to steal valuable research and material related to the xenomorphs (who have gotten out, of course).
-The YUTANI OPERATIVE must fight mercenaries, colonist, and xenos in a sweeping "Kill Them All, Leave No Witnesses" mission.
-The COMBAT SYNTHETIC must find repair/replacement stations located through out the colony to heal and cannot use the standard (human) health kits.
-Also has a data base of schematics for the colony compound, providing it with the full automap on start up.
THE STORY:
AN UNLIKELY ALLIANCE ON LV426. THE COLONISTS; STRUGGLING WITH THE CONSEQUENCES OF A CONTAINMENT BREACH. THE MERCENARIES; CHOOSING THE ABSOLUTE WORST TIME TO RAID THE NEW COLONY IN AN ATTEMPT TO CAPITALIZE ON THE RESEARCH BEING DONE THERE.
XENO GENETICS IS BIG BUSINESS THOUGH, AND WEYLAND/YUTANI WILL NOT LET THEIR INVESTMENTS BE STOLEN OR DESTROYED. A RESPONSE TEAM IS ON ROUTE TO LV426 WITH INSTRUCTIONS TO ELIMINATE ANY WITNESSES AT THE SITE AND SECURE ANY SYNTHETIC COMBAT UNITS ENCOUNTERED FOR THEIR CAM FOOTAGE AND DATA RECORDERS. THE COLONY IS IN A STATE OF CHAOS AND COMBAT. HOPEFULLY THE SYNTHETICS WILL CLEAR MOST ALIENS BEFORE THE TEAM ARRIVES.
IWAD: DOOM2
TESTED WITH: GZDOOM 3.7.2
SINGLE PLAYER (adding multiplayer at a later time)
HOW TO PLAY:
-Unzip the folder and run both files (pk3 and wad) with the pk3 first and the wad second.
-THE PK3 FILE ACTS AS A TOTAL CONVERSION FOR OTHER DOOM WADS.
-The ERADICATION wad must be played with the included pk3 file.
HOW IS THIS DIFFERENT FROM OTHER ALIENS THEMED DOOM PROJECTS?
-No random enemy spawners. Enemies are placed in a setpiece fashion allowing the player to develop better strategies over time.
-Play as 4 different classes, each with it's own story, starting inventory, gameplay, item/monster placement and more! (press F1 in-game for more info)
MANY WAYS TO PLAY:
All difficulty settings are implemented as well as each class presenting it's own unique difficulty.
The easiest setting ("A FEW ALIENS") is more about tension, atmosphere and one on one encounters. The hardest ("HORDES OF ALIENS")
puts you in a near impossible setting. "GAME OVER, MAN" is the Nightmare setting (not recommended:).
TESTING:
This is still a work in progress so any and all participation/feedback is welcomed (find me on Doomworld Forums: payload4367).
I recommend playing on the "LOTS OF ALIENS" difficulty setting until you are familiar with the monster/weapon mechanics.
CREDITS:
-Kontra Kommando: creator of the Aliens Trilogy/Ultimate Doom series of mods.
-Realm667: various sprites and effects.
-elend: Halogen lamps and radio antenae.
-Afterglow.com: AvP2 textures.
*see in-game screen for additional credits.
This map is 99.9% complete, with only a couple of areas to touch up. If you've played the first demo, you shouldn't skip on this one even though it is the same map. Lots of gameplay changes and more (see description).
Nice map. Will keep watching this mod!
Thanks. I'll keep posting updates as often as I can.
Incredible work! After the great Colonial Marines TC, I thought I'd never see a great Aliens mod but you proved me wrong. This really hits the spot. Very excited to see what's ahead!
Thanks for playing and commenting. I really enjoyed Colonial Marines TC as well. I'll be posting dev updates, videos, screens, etc. to my profile blog. Thanks again.
I need help to install..
Is my batch file good?
start gzdoom.exe -file KontraKommando's Alien Trilogy Payload Edition.pk3 ALIENSERADICATION_demo2.wad -iwad doom2.wad
Try removing all spaces in the file names
(eg. KontraKommando'sAlienTrilogyPayloadEdition.pk3).
If that don't do it, What error are you getting?
Now works perfect.
ty
Just tested it, it super fun and very promising!
Thanks! Please don't forget coop mode in future!
Thanks! Still a lot of work left, but I'm working tirelessly on this thing. I would love to release before 2020. Even though this was planned around the single player experience, I do see the need for co-op, because that would be loads of fun.
I keep getting the error "Script error, "KontraKommando's Alien Trilogy Payload Edition.pk3:decorate.flares" line 31:
"BLOCKASPLAYER" is an unknown flag"
Ok, so some of the recent changes I made in the last update conflict with GZDoom v3.3.2 and earlier. You must use v3.7.2 or newer until I fix this. Sorry bout that. Thanks for the heads up.
Sorry if this was stated somewhere, but I can't get the flashlight to work. Is it a pickup somewhere, or do I need to configure GZDoom in some manner?
You should be able to bind it to a key in control options. The default key is "F". Make sure to use GZDoom v3.7.2 or newer.
I'm running on the latest(?) version I think; 4.2.1.
The default flashlight button makes a clicking noise, as if I'm activating it - but nothing happens. Possibly related is that the weapons doesn't light up the area either. The only things that do create some dynamic lights are when a bullet hits a wall, explosions and the flares (alongside all static light sources).
I tried changing the flashlight button to another key, but it only makes the same clicking noise as the F-button.
Ok... let me look at this issue. I can't reproduce the problem at the moment, but I'm checking it out. Thanks for your patience.
I'm wondering if it might be something with my computer (hardware or software). I've fiddled with all the settings in GZDoom, but I simply cannot get the flashlight to work - either in this or in the older Alien: Colonial Marines TC (which I know did work on an older computer of mine).
Nevindar, I just learned that it is NOT your rig, it is GZDoom v4.2.1 that no longer supports the old way of making a flashlight. I am implementing a new one today (hopefully won't take too long) and will get it uploaded (possibly with a new map as well) later today. Thanks for pointing out this bug. I'm on it.
I just checked out the new version and wanted to mention that the flashlight works prefectly. So, thank you for updating it so quickly! Excellent work!
I'm waiting to the 3rdDEMO but I can say: this is sooo much improved than the first release and runs smooth on a toaster, also is very fun to play and the level desing is superb, the story change with the clases is another perfect idea to replay...I only can say congratulations, this is my favorite way to obliterate aliens, better than the AvP games and free. THANKS FOR MODDING BRO! 10/10
Thank you! I really wanted a lot of enemies on-screen at once (especially on UV) while keeping a high frame rate. It meant compromising on some things, but its worth it. I have a low-to-medium tier rig so its a good benchmark to achieve widespread playability. Thanks again for playing and especially for commenting.