Next to the usual UI/UX improvements, it features multiple overhauls of core systems, such as the target acquisition system, star map, how spacecraft and satellites work, how a single game and world is created, will allow me to keep building and extending AstraX as I intended.
Changelog
- Massive overhaul of sensor system: All game objects are now discoverable by default
- Massive overhaul of space ship and space station (now: satellite)
- Massive overhaul of other internal logic
- Massive overhaul of star map
- Minor overhaul of star system generation
- Added modules for satellites, such as targeting, discovery or sensor modules. Logical only!
- Added capability to pick your spacecraft when creating a new game. Graphics only, not connected to the logic yet!
- Added remappable spacecraft controls (cannot be changed from the UI yet)
- Added better internal SFX management
- Added capability to show planets on the HUD
- Added screenshot functionality, press F12 to use
- Added a new game flow via tabbed panel
- Added multiple new songs
- Added transitions when switching star system
- Fixed orbit rendering on StarMap
Known issues
- HUD TargetList shows "ghost targets" confusing the player. Cause is known, needs a larger internal change to fix.
- StarMap objects and orbits sometimes are displayed on the top right of the screen
- Asteroid belts are currently broken