This is a great tool for use in making intro movies using the Deus Ex title. See additional information for features of DXMS.
Unreal Movie Studio
This is a great tool for use in making intro movies using the Deus Ex title. See additional information for features of DXMS.
overview of the packages:
DXMS1_6.u ---------- The main package - all the main classes are in here. Director,
MovieInfo, SimplePoint and MoviePlayer are all in here. However,
that is about it. On it's own, all it can do is change level,
trigger another Director, and loop itself, which is pretty useless
on it's own. A new class in here is DXMSModule - this is the base
class for all the add-on modules. I have included in the .zip a
file calles Module.txt which explains the inner working of the
module classes, and how to write your own modules.
There is one difference, in that, to trigger another Director,
the command is "Director DirectorName" instead of "Effect DirectorName"
DXMSCamera.u ------- This contains all the camera classes - the only actual classes that
are in there are MovieCamera, and DXMSCamera, which is the module
itself. The functions are all still there, and should all work the
same as they always have done.
DXMSPawn.u --------- This class contains all the pawn-related stuff that was in DXMS
before - including all the head animation classes, and MoviePawn
itself.
DXMSAudio.u -------- I'm sure you're getting the idea now... This one only has MovieSound
in at the moment - this, in case you don't know, allows you to attatch
a sound to a pawn, so that it follows it around. Before the final
release, this package may have more stuff in it.
DXMSCredits.u ------ This contains the credits system that is detailed in one of the
tutorials on the UMS website.
DXMSEffects.u ------ This contains the blur effect, and a moving light which can follow an
actor.
DXMSHud.u ---------- This has three slightly different HUD's in it. Firstly is the one that
was released with previous versions of UMS - Letterbox. Then, when I
discovered that the Letterbox HUD that we had wasn't actually widescreen
dimensions, I made another one - Anamorphic (that's the term used for how
they get the widescreen shape onto normal size film). Then there is also
a DialogueHUD which will allow text to be put on the HUD. I will probably
be modifying this package slightly before the final release to enable
textures to be placed on the HUD, and a couple of other things.
DXMSSmoothCamera.u - This will enable you to have cameras which will accelerate and decelerate
at the beginning and end of each move. This facility was in the most recent
DXMS release, but I wasn't happy with it at all, so I took it out of DXMSCamera
and decided to make a new package out of it.