First patch after 1.1 version, solving various bugs and adding a few improvements.
Sorry for the big delay i took for this "small update", there are various reasons for that... but at last you had it ! I did some modifications by me and fixed some bugs reported by players, as usual.
Update Log:
! Updated Eduke version, solving sprite issues and other bugs
! Target scanner is now a game feature always available; no more an inventory item
- Halved the ratio at which the player takes burning damage
- Adjusted some sprite sizes in weapon selection display
- Replaced Combat Rifle fire sound
- Lowered the particle volume for the big slime explosion of the Ooze Launcher 2nd fire
- Choosing a single handgun from default akimbo is no longer momentary
- Improved Pig Tank: engine sound, smooth moving and proper cannons fire
- Fixed some bugs in E5L15 "Ghost Town": a broken door and heavy wall corruptions
- Fixed a bug involving inventory and weapons removal (levels like Death Row, or jumping to a level with cheats)
- Fixed a bug involving kicks some "clang" sounds while holding RPG
- Fixed (removed) a useless blue sprite in "Flooded Area", level 4 of KickAss Tour episode
- Fixed firing angle for Enforcer laser minigun alt-fire
- Fixed a few pixels in some laser pistol frames
- Fixed (most likely) weapons get stuck when firing/changing/reloading
This will be the last update until the 2.0 version (or 1.2, dunno), where there will be a serious amount of new features, hoping there are no more bugs and patch in between.
Kick Arses & Have Fun !
пиу