Space: Boarding Action by MercuryNoodles is a space map somewhere in the Star Wars Galaxy where the Empire & Rebels have another skirmish to see who comes out on top. It is a simple map but a map worth trying out. I TAKE NO CREDIT IN MAKING THIS MAP. ALL CREDIT GOES TO MERCURYNOODLES ALONG WITH ANYONE LISTED IN HIS README.
DESCRIPTION IS FROM README:
Space: Boarding Action (Version 0.6 Beta), by MercuryNoodles
Installation/Uninstallation info:
I. Installation
a) Extract the folder ISD to your Gamedata/AddOn directory.
b) Extract the folder CMB to your Gamedata/DATA/_LVL_PC/FPM directory.
II. Uninstallation
a) Delete the ISD folder from Gamedata/AddOn.
b) Delete the CMB folder from Gamedata/DATA/_LVL_PC/FPM
Changes from 0.5b:
- Filesize has been reduced. It's only a few MBs smaller, but it's a start.
- Nebulae have been removed from the skydome. (For me, this looks a lot better, and much more like space.)
- The "sun" has been altered to appear as a somewhat different star.
- Warlord28's T-21 model has been added. (in place of t551's)
- I've managed to replace one gap patch with a new model. (more replacement models are planned)
- The MonCal bridge is now fully enclosed.
- Several collision issues have been resolved. (No more falling through floors, or invisible barriers in the middle of the corridors. I hope. O_o)
- Basic planning is now in place.
- Missiles and grenades have been tweaked in various ways. (They now push living beings, thermals are no longer sticky, etc.)
- Thermal detonators no longer have a trail effect. (It'll save a fps or two, and overall it looks better, in my opinion.)
- ISD bridge is now in a more proper orientation.
- Bridge exit teleports are now in place.
- A few fly/danger regions have been placed to reduce the number of flyers crashing into the cruisers.
Special Thanks:
archer01 - MoveEntitytoNode teleport script
[RDH]Zerted - MoveEntitytoNode teleport script
Penguin - for the quick MoveEntitytoNode teleport script tutorial
Ace_Azzameen_5 - modified MoveEntitytoNode teleport script
xwingguy - Without his efforts at mapping, I wouldn't have been so determined to finish my own project initially.
psych0fred - for shedding so much light on how the game works internally
trainmaster611 - misc. map discussion, nearly beating me over the head until I put in the bridges :P
Dragonum - for the Venator assets, used for the ISD bridge
jangoisbaddest - teleportation discussion
-_- - for locating unused assets in the SDK that I put to use, like the Sentinel
XxDepredationxX - misc. discussion
Delinquent - for inspiring me to rethink my sides after playing the Imperial Base beta
Maveritchell - scripting ideas, misc.
AceMastermind - for locating info on getting AI to land, even though it's not yet put to use
Warlord28 - for the T-21 model
GameToasters in general - in case I missed anyone, for all of the useful information, and the support.
Pandemic Studios - for creating the Battlefront series
and George Lucas - for the obvious, and the inspiration his work has given others
Legal:
I don't hold any legal claim to either Star Wars, or Battlefront 2. I'm just a simple man trying to make my way in the universe.
Photo of Rebel Unit in a Hangar: