There's a lot to unpack for this release so I'll be posting a separate DEV DIARY going through the changelog in detail, but for those of you who don't want to bother with such things. This update features months of work on performance and polish on recently added systems. It also features the finalized chaos undivided offmap system, the Hobgoblin Khan, new start scenarios for Kislev and Lustria, new gfx for the mutation traits, the rest of the interface overhaul, the Maelstrom and Galleons Graveyard, as well as numerous other minor fixes and additions.
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Legacy_v1.3.5:
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- Added pre-flag triggers to on_action_events.txt > potential CTD fix on weaker systems
- Removed mentions of doomengine.1 from on_actions. Was duplicating the repeating event inflating the doom rising
- Fixed the Voting for Witch Hunters
- Fixed Undivided Daemons in all applicable triggers
- Can no longer ask Witch Hunters to leave your court if they are there on a witch hunt
- Performance Fixes for some Nehekharan MTTH events
- Becoming a Daemon Prince now creates a bloodline and summons some daemon event troops
> Nonreinforcing for players, reinforcing for AI
- Some more favour changes for S_chaos_events
- Changed Nehekharan Province Events to yearly pulse instead of 5 day MTTH
- Fixed one of the Ice Spells being locked to lore of fire
- Reworked s_chaos_events
> Converted much of the MTTH events to on_actions
> Reenabled possession events
> Removed event causing locked saves
- Reworked Chaos undivided offmap power
- Added a way for players to properly shift from undivided to a specific god
- Made the Red Duke older than King Louis
- Cleaned up beastmen decisions
- Removed the purge decision from lustria (we now have "cleanse provinces" that replaced it)
- Added flavour event to becoming a daemon prince
- Pre-triggers added a few nehekharan events
- Republic government changes
- Vampires should be able to create Merchant republics
- Skaven cant build trade posts any more
- Vampire Government fixes on new Ruler designed character
- Some reworks on some Bretonnian history so it would be closer to lore
- Fixed Fatandira bloodline
- Fixed all the issues of the female temple holder of myrmidia by simply denying male temple holders in their religion (Should also lighten up the engine a bit)
- Pig and Toad traits now give proper negative modifers
- Buffed Empire holy orders
- Made trait opinions make a bit more sense
- removed cannot wear stuff from chaos artifacts. The armor you receive from chaos bends around you, fitting around your mutations
- Map changes to cut off red eye horde from kislev
- Created decision to reorganize the kremlin guard.
- Added in the Ice court holy order, to defend the magic in Kislev
- Enabled a few varangian guard events for the kremlin guard
- Added a special government for Strigoi Ghoul Kings
- Added a special government for Pygmy Halflings
- Added a special government for Amazons
- Added a special government for Ogre Tribes
- Added a special government for Cathayans
- Added a special government for Tilean/Estalians
- Changed the name of the norscan feudal/tribal government hybrid from "tribal baronys" to "Norscan Stronghold"
- witchhunter.8 no longer targets characters of the wrong religion/culture. But instead looks for anyone outside the religion group/with mutations
- Buffs to Bretonnian Retinues
- New GFX for Bretonnian Noble, Clergy, and Peasant traits
- Reverted Gor-Rok to the upgraded lizardmen gov
- Created a new government for the pygmies of lustria
- Created a new government for the amazons of lustria
- Reworked some government icons and the map colors for governments
- Recompressed all DDS files without mipmaps, decreasing overall mod size
- Artifact updates
- Some CB updates
- Society Fixes
- Some nerfs to the mutation system
- New GFX for all new mutations
- New GFX for creature_chaosspawn
- New GFX for different race/religion/culture character interfaces
- Greek Fire events enabled for myken culture
- Finally added special halfling government
- Halflings are now a republic featuring 5 lore accurate families
> Thorncobble
> Brandysnap
> Tumbleberry
> Merribuck
> Rumster
- Choosing "nevermind" when crafting magic items now properly clears the crafting flag
- New "Jade Court" government added for jade vampires
- Reworked all government GFX
- Reworked all government map mode colors
- Fixed outremer (bretonnia - lyonesse) port bug with raised ships (positions.txt issue)
- Extended the Doom counter to slow progression
- Slowed movement speed on the oceans
- Reworked all terrain types movement, defense, and supply values
- Nerfed Mercenary company sizes
- Updated Red duke trait GFX
- Updated Drachenfels trait GFX
- Losing a Black Crusade as chaos now resets the Doom counter to 0
- Adjusted Beastmen migration to use modifiers instead of character flags to be more clear to the player
- Repaired the distribute Runefang Decision
- Excluded Chaos and Greenskins from "renouncing the throne"
- Colleges of magic can now only be formed by independent rulers
- Added ambition to become a Daemonsmith for Chaos Dawi
- Cleaned up all ambition GFX, added one for Daemonsmith
- Cleaned up automatic battle magic code a bit
- Lots of Pretrigger checks added and some minor performance enhancements to code
- Changed the trade route color on map to be a bit easier to see and understand whats going on
- Changed the acheivement event to an on_action
- Repaired some AI Cleanup Events
- Repaired the mists of Albion
- Reenabled the zun_pagan torture of releasing prisoners into the desert for nomadic ormazdians
- Removed acheivement events from on_actions
- Fixed Dawi Reunification Decision voting
- Updated Slayer events
- Combed through on_action lists for performance
- Properly setup all traits and character modifiers to interact with the hidden traits game rule properly.
> If we missed any let us know!
- Added Madcap Mushrooms and Scarlet Elf Caps as artifacts
- Allowed Greenskins to consume both mushroom types similar to consuming warpstone
> This will be polished and expanded later, for now basic functionality and two mushroom types
- Lizardmen are now allowed to use the Purge Greenskins CB
- Added checks for Fimir and Hobgoblins across the filebase
- A bit of spring cleaning
- Buffed kislev building chain troop values
- Added artifacts to various kislev leaders from the lore
- Fixed a bug in duels preventing warrior lodge members from recieving protection from death
- Removed Kislevites from joining nightly orders of the old world
> will replace with Boyarin or winged hussar society
- Removed a few same race opinion bonuses
- Updated Kislev start position further
- Added tyranny gain to the erengrad event
- Updated history and added the Romanoffs as a distant relation to the ruling family in kislev
- repaired a map adjacency in norsca
- Norscans can now convert tribal baronies to Castles or Cities
- Fixed the CTD when you hover over "potential target of Antoch decision"
- Added Sons of Ursa as a holy order to replace the ice guard holy order
- Added Throgg to norsca and made some minor changes to the map
- Enabled destruction of indestructible artifacts on character death
- Changed the weights of cursed chaos artifacts
- Made all forgeable bloodlines patrilineal
- Lowered the unit maintanance of magic archers due ai bankrupting themself in piety
- Adjusted the spawn rates of Fimir Fimm and Shearls
- Allowed fort ostrosk in kislev to build trade posts
- Adjusted bonuses from the Fimir Maergh trait
- Removed the "cannot marry" limitation from Fimir
> they wont do it anyway and it allows them to finally grant landed titles without elaborate workarounds
- Added some flavor and fallback events incase fimir do "marry"
- Added the Maelstrom
- Added Galleons Graveyard
- Added the Hobgoblin Khanate
>These 3 require more polish but we are getting close to a final map
- Nerfed Tschad of the brass legion slightly
- Cleaned up the province borders on the Khuitan Shelf
- Excluded Hobgoblins from the cleanse greenskin decision
- Allowed Hobgoblins to use the make land green decision
- Overhauled the message window
- Overhauled the outliner and created custom gfx for the different UI themes
- Repaired the Elective League decision
- Overhauled the game start UI
- Overhauled the bookmark UI
- Overhauled the multiplayer UI (!*REQUIRES MORE TESTING WITH OVER 10 PLAYERS)
- Repaired missing music tracks (sound still crackles will fix in a future update)
- Fixed Succession Voting
- Added Hobgoblin Dynasties
- Repaired Red Duke Special Elective
- Added Flags for the maelstrom and dreadfleet
- Repaired the Ice witch society startup population and joining requirements
- Finished the new province interface
5 Separate versions for:
> Muslim
> Indian
> Pagan
> Republics
> Base
- Update the holding strip GFX for trade posts, land trade posts, and forts for:
> Arabyans
> Asrai
> Asur
> Beastmen
> Bretonnians
> Cathayans
> Chaos Dwarfs
> Greenskins
> Halflings
> Kislev
> Kurgans
> Lahmians
> Lizardmen
> Nehekharan
> Ogres
> Reiklanders
> Sartosans
> Skaven
> Strigany
> Sylvanian
> Tileans
> Wasai
- Changed the Ostland Ogre Retinue to use the new maneater special troops
- Changed the Mootland Ogre building to use the new maneater special troops
- Repaired the Arabyan Trade Route
- Repaired the Brettonnian Trade Routes
- Repaired the Skull Road
- Extended the khyprian road to Luccini
- Changed Jakob, the ruler of the Galat to Neueslander Culture and changed the homosexual trait to romantic
- Restored an offmap trade anchor that was overwritten with the hobgoblin changes
- Updated Hobgoblin GFX to be somewhat unique - More portrait stuff planned in the future
- Shallyans can sacrifice themselves to lower the doom counter at the highest tier of their society
- Freebootas can now build new holdings
- Freebootas can now build Forts
- Waaaagh! Government can no longer build forts
- Regular Greenskins can now build forts
- Hobgoblin Khanate nomadic government added
- Minor Terrain Fixes
- Fixed the Positions.txt for the changes made for the hobgoblin provinces
- Changed the "Form Kremlin Guard Decision" so that you no longer HAVE to control Erengrad. Its just much cheaper if you do
- Removed the single letter names from the seagit name lists
- Hobgoblins can build forts
- Limited Antoch crusades to only be useable by the Grail religion
- Added checks to summoning Daemons inside prisoners to remove the characters dynasty:
> dynasty = none
> recalc_succession = yes
- Also added to the chaos spawn effect
- Fixed the localization for brewing potions
- Added the localization for brewing elixirs
- Artifacts changed back to a 1-5 scale instead of 1-10. Hardcoded AI limitation
- Repaired the Empire Achievment Event
- Lizardmen cannot start a tablet search expedition while the Jade staff war is happening
- When a Slaan is awakend and takes over titles the abdicated ruler will now return to the same court after a day instead of a nearby realm
> This allows Gor-Rok to be used by a commander during the Staff of Jade Reclaimation war
> Also allows you to keep track of your actual character while not under your control
- Skaven and Lizardmen ship decisions now have a reduced prestige cost, tightened checks for performance, and zero maintenance
> They also now grant a variable amount of ships depending on your tier, so everyone isnt floating around on 100 ship fleeps when they only need 25
- Added mastermind_theologian trait to all Slaan
- Rewrote Staff of Jade war with Antoch to fire at Game Start
- Allowed other lizardmen rulers to join the war against Antoch
- The War with Antoch now wakens a Slaan to lead, plans to switch to mazdamundi to follow lore are planned. For now its the resident Slaan of Itza
- Fixed some minor positions in domestic_court.gui for the council tab
- The event to awaken a Slaan now sets the proper Government
- Fixed wh_magic_law.23, typo "independent"
- Replaced Gor-Rok with Gorro in the lizardmen name lists to avoid confusion
- Lizardmen are no longer killed by thier own traps. Lost Gor-Rok when my slaan awakened since it counted as a change of court
- Disabled the Skaven ships decision for AI, waste of performance
- Lowered tech requirements and raised income for lizardmen as a temporary income fix until I get to the overhaul
- Added a decision to enact the ritual for the Staff of Jade, instead of relying on an on_action
- Changed the Altar of Ultimate Darkness to static map item instead of a wonder
- Moved the Corpse Tree to Arguun
- Made Arguun the holy site for nurgle
- Moved the Daemon prince of nurgle to Arguun
- Fixed a stray pixel for a chaos wast province
- Returned Cold Mire to a "wasteland" Province
- lowered negative base score for brief non-aggression pacts
- Raised max battle score for Vlads Subjugation from 25 to 50
- Modified the Black market to allow access to a broader range of characters
- Tweaked buying and selling on the black market
- Added localization for the Throgg trait
- Added unique GFX for the Throgg trait
- Cleaned up the borders of the eonir forest
- Fixed unitpanel location for sieging armies
- Fixed some customizable loc errors
- Fixed DR_pirates.107
- Changed the is_smart_trigger in the colleges of magic societies to use triggered_gain
- Removed duplicate HF.501 - HF.506 events in HF_warband_flavor_events
- Fixed piety gain for the Baba minor title
- Removed designated_heir = yes in the designated_heir title. Invalid command
- Fixed the reference to "heavy_cavalry" in svampires.16 now properly references "knights"
- Localized over 200 barony titles added in the past few patches
- Repaired 00_customizable_localisation_armoury
- DR_pirates.106 - DR_pirates.107 added as bi-annual pulses for pirate modifier maintanance
- Fixed duplicate events 50005, 50006, 50020. The duplicates changed to 55555, 55556, 55520
- Moved wh_mutation.101 and 80 = wh_mutation.102 to yearly random on actions instead of MTTH
- Removed History Command 'set_graphical_culture' for Character history/characters/18000_special.txt at Line 1487
- Fixed Duplicate Historical Character ID:42052 >> 42053
- fixed references to undefined traits in the history files
- Fixed "d'Gisoreux" missing dynasty
- fixed the Waldo easter egg character religion = noreligion to religion = none
- Added "de Alaca" dynasty for Cadavo
- Repaired Magical inheritance for magic power level 4
- Fixed some Provinces that were supposed to be impassable mountains
- Added an ambition to become a norscan stronghold if your a norscan tribe
- Added GFX for the norscan Stronghold ambition
- Repaired costs of converting settlements and added a few checks for lustria
- Repaired the Chaos Dwarf armament bug where you could sell to as many people as youd like at one time as long as you didnt click on the event options
- Added a counterpart decision to buy armaments from the regular dwarfs for non-chaos rulers
- Repaired some Witch Hunter events
- Split up the Kreml guard event
> AI now forms the kreml guard in a maintanance event. Player still uses the decision
- Fixed parse error
- Localized undivided offmap
- Reenabled event 60504 Landless status clean-up for everchosen in the on_action list
- Added DR_chaosundivided.10 to spawn AI everchosens to a decade pulse
- The DOOM notifier GUI should now properly reveal the existence of the everchosen
- Got the Everchosen quest to a workable state
- Removed only_playable = yes from sell_stuff_chaos_dwarfs since ai = no is enough to block all AI
- Fixed namespace of buying chaos armaments. Namespaces are capital sensitive
- Fixed undivided off map decisions not working
- Removed uses_piety_for_law_change = yes from some laws
- Repaired some magic laws
- Added tooltips to the new norscan stronghold ambition
- repaired "can_grant_title_witch_hunter" scripted trigger
- Excluded Grey Seers from becoming Eshin Assassins
- Fixed the new "Buy Armaments" decision
- Added a new check to the duel system to make them less deadly
- Adapted some duel stuff for berserkers
- Adapted some duel events centered around the nile and scripted them for Nehekhara, Araby, and Lustria
- Repaired some warrior lodge events
- Repaired some empire events
- Fixed the province GUI holding modifier icons
- Changed the province GUI to make room for the longer titles
- Added a 3 point flat health boost to the nurgle religion to help offset the diseased courts
- Added modifiers for the Places of Power system
- Slightly nerfed the chaos dawi and dawi armaments modifiers
- Fixed a bit of localization
Another awesome update, thanks for developing this wonderful mod. ^^
por favor criem uma tradução para o espanhol, não precisa ser em português o espanhol para min assim como para milhares de outros jogadores da língua latina ajudaria bastante, facilitaria de todas as maneiras de se jogar o mod
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хороший мод.