v2.0 Outbreaks -Balance fixed, less failable, more replayable and enjoyable. -Hero system! Now heroes can be used in skirmish and other game modes. -Now heroes have experience and can unlock 3 different skills each one. -Now heroes cannot die, they get weakened and can be rehabilitated by paying a cost. -3 new heroes for PCC and Zombies. -2 new heroes for Bandits. -1 new hero for Survivors. -Graphics improved for all mod structures, including resources! -Mod icons improved. -The resource limit has been removed. -10 new techs, 4 for Zombies, 2 for the rest of the factions. -Wound and Infection status improved. -New game mode: Deathmatch. -New Easter Egg unit (?).
v2.0 CHANGELOG
#
#============ Gameplay Changes ==============#
#-The resource limit per storage has been removed. Now storages increase the production of nearby economic buildings and units.
-Now storages can research economic technologies.
-New Survivor tech: Sawmill Standards, Lumber Huts produce +2 Lumber.
-New Survivor tech: Reinforced Armour, all mechanical units have 400 shield.
-New Survivor tech: Flaming Darts, Watchers and Watchtowers deal burn status, but have -20 attack damage.
-New Survivor tech: Assault Rifles, Scouts and Motorbikes have +20 Attack Range and +10 Attack Damage, but have -0.4 Movement Speed.
-New Bandit tech: Suppression Furnace, Mining Huts produce +2 Metal.
-New Bandit tech: Breeding Tactics, Chicken Corrals produce +5 Supplies.
-New Bandit tech: Concentrated Shells, Enforcers have concentrated damage, but cannot cause spread damage.
-New Bandit tech: Sustained Fire, Pyromans have +10 attack damage, Molotov fire lasts +5 seconds, but they have -100 attack speed.
-New PCC tech: Modified Seeds, Conservatories produce +5 Supplies.
-New PCC tech: Nanotechnology, all mechanical units have self-repair.
-New PCC tech: Electric Nodes, Aggressors have a 10% chance to paralyze targets, but have -5 attack damage.
-New PCC tech: Additional Sanitisers, Cleaners have +5 attack damage and +20 area of effect, but have -0.2 movement speed and -20 attack speed.
-New Zombie tech: Chronic Infection, Catalysts produce +5 Infection.
-New Zombie tech: Oseous Detection, Deepeners find corpses faster.
-New Zombie tech: Quick Infestation, Kamikazes infest instantly at no cost. Kamikazes infest upon death.
-New Zombie tech: Air Propulsion, Sprinters have +20 Attack Range and +10 Attack Speed, but have -0.2 Movement Speed.
-New Zombie tech: Excessive Mass, Abominations and Mutants have +300 HP, but have -0.2 movement speed.
-Now the vast majority of units must be unlocked in their corresponding buildings individually.
-A hero can now be chosen in Skirmish and other game modes.
-Now the heroes have 3 skills and must unlock them when leveling up.
-Heroes now gain experience when attacking and using active abilities.
-Heroes no longer benefit from tech upgrades.
-Alyssa Mount's Guardian Burst ability is now called Burst of Shots.
-Now heroes do not die, they are weakened and can be rehabilitated for a cost.
-Now heroes have an icon that shows their level.
-Now Wound status reduces HP of affected units per second, and reduces more HP when they move, lasts 30 seconds.
-2 new skills for Alyssa Mount: First Aid and Firearms Advise.
-2 new skills for John Riddick: Advanced Mechanic and Demolition Charge.
-2 New abilities for The Devourer: Cannibalism and Fragmentary Projectiles.
-Added option to ignore hero experience to the Sandbox tool.
-The Coalition Favor has been removed as resource.
-Now all machine units leave metal debris when destroyed.
-New game mode: Deathmatch, players start with many resources, but cannot collect more.
-The AI has been improved.
-Now the main buildings generate basic resources from time to time, to avoid stagnation due to lack of resources.
-Generation of initial resources has been improved in the survival map The Las Position.
#
# ============ Balance Changes ============== #
#-Balance of the entire mod has been readjusted to make the mod playable again and more enjoyable.
-Poisoning status now deals more damage per second (1>2).
-Burn status now does not spread between units, but lasts longer (5s>20s).
-Now the Watcher, the Watchtower, the Huntsdog, the Thief, the Bonebreaker, the Ballista, the Sniper, the Mutant, the Crawler, the Jumper and the Abomination cause Wound status.
-The Zombie Crawlers can now move underground, but lose HP when doing so.
-Now the Zombie Mutant and Kamikaze are invulnerable to the burn status.
-Now the infection status is applied with just one attack, but it takes 100 seconds to turn the affected unit into a zombie, and the Buccal Contagion tech costs more (A=200, I =180 > A=300, I=200).
#
#============ New Units ==============#
#-New Survivor defense: Bear Trap, affects an enemy, immobilizes it and causes Wound status.
-New Survivor hero: Luca Thompson, Hunter class. Can learn Aiming, Tracker Dogs and Headshot.
-New Bandit hero: Marcus Dwyer, Enforcer class. Can learn Camouflage, Smoke Bomb, and Inner Strength.
-New Bandit hero: Eva Wolf, Cannoneer class. Can learn Slavery, Minefield, and Suppression Fire.
-New PCC hero: Clone 514, Aggressor class. Can learn MG Pad, Grenade Launcher, and Heat Ray.
-New PCC hero: Rectifier Juggernaut, Juggernaut class. Can learn Overload, Drone Deploy and Toxic Coverage.
-New PCC hero: Commander 864, Sniper class. Can learn Scout Drone, Coalition Support and Coalition Influence.
-New Zombie hero: Adam West, Runner class. Can learn Human Pheromones, Infested Gas and Progressive Infestation.
-New Zombie hero: Rammer Mutant, Mutant class. Can learn Excessive Energy, Massive Power and Aggressive Throw.
-New Zombie hero: Polluting Sprinter, Sprinter class. Can learn Scattered Acid, Extreme Acidity and Polluting Pools.
-New Easter Egg unit (?).
#
#============ Aesthetic Changes ==============#
#-Now the Chicken Farm is called Chicken Corral.
-Now the Potato Farm is called Potato Sowing.
-Graphics of all the buildings and icons of the mod have been improved.
-The description of the mod has been changed.
-The miniature of the mod has been changed.
-The name of the Survivors has been changed to Protectors.
-The name of the Bandits has been changed to Renegades.
-The name of the Zombies has been changed to Infected.
-The description of all factions has been improved.
-The help guide for all factions has been improved.
-Song re-added: The Dread.
-Mod credits file added.
-The Last Position Survival map has been renamed to The Last Stand.
-The Last Position Survival map thumbnail has been changed.
Why removed command center?
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I want to download it pls
Just press on the file where it says files and press download
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а куда кидать файл мод?
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