Alien Arena 2008 is a standalone game based off of the Quake II/III source that combines a classic sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. With major graphical enhancements such as hi-res 24/32 bit tga textures, light blooms, real time lights and shadows, per pixel lighting, textured particles, shaders, and reflective water, Alien Arena brings the Quake II engine into modern gaming. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features all original artwork, with player models in the 2000 poly range, hi-res textures, and trippy, techno type music. There are currently over 45 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay with a high-tech atmosphere, and players can play online against one another or against the bots.
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The new Omega makes heavy use of static meshes for detail.