Single & Multiplayer First Person Shooter
Alien Arena 2008 is a standalone game based off of the Quake II/III source that combines a classic sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. With major graphical enhancements such as hi-res 24/32 bit tga textures, light blooms, real time lights and shadows, per pixel lighting, textured particles, shaders, and reflective water, Alien Arena brings the Quake II engine into modern gaming. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features all original artwork, with player models in the 2000 poly range, hi-res textures, and trippy, techno type music. There are currently over 45 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay with a high-tech atmosphere, and players can play online against one another or against the bots.
Version 7.20 of Alien Arena 2008 has been released, featuring a host of new features, optimizations and gameplay enhancements from glsl per-pixel lighting effects to anti-lag code!
Posted by Irritant_new on Oct 17th, 2008 digg this super bookmark
COR Entertainment announces the latest release of it's freeware, open sourced FPS shooter, Alien Arena 2008!
Version 7.20 features a host of improvements, optimizations, and new features such as the implementation of per-pixel GLSL effects including parallax, normal and specular mapping/highlighting, occlusion culling of entities, shader performance boosts, new and improved weapon/event effects, and much more. The end result is a game that not only looks great, but also runs considerably faster than previous releases.
On the gameplay aspect, a brand new reward system has been implemented, allowing players to choose from three power-ups when reaching a certain achievement total. Weapons have received further balancing, power-up effects made more smooth, and various bugs have been squashed. Several brand new levels have been added, as well as player skins that improve visibility and an HUD based weapon inventory.
View the extensive changelog here - Icculus.org
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Cool :)
I bet that ID never though the IDTech 2 engine would have such a long life.