This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.
An assortment of Source maps I've made over the years. (Half-Life 2 / Garry's Mod, Counter-Strike: Source, Team Fortress, Left 4 Dead 2, Alien Swarm). Some of these go as far back as 2007. Most of these are generally unfinished.
An assortment of Source maps I've made over the years. (Half-Life 2 / Garry's Mod, Counter-Strike: Source, Team Fortress, Left 4 Dead 2, Alien Swarm). Some of these go as far back as 2007. Most of these are generally unfinished.
Both BSPs and VMFs are included.
-MAPS LIST-
Half-Life 2 / Garry's Mod
300pit: THIS IS SPARTA! I think I used this in a lost old GMOD video of mine.
375ConestogaWay: Based on an apartment I lived in, in Nevada. Featured in yet another lost to time GMOD video.
AOM_1_A: A Source Afraid of Monsters remake of the hospital bathroom.
apartment318: Random apartment map, used in my "What Happens When Francis Gets His Pills" video.
background02: Older AoM remake background [Crashes when trying to load, just look at it by opening the vmf in hammer]
chinesespa: Random spa [Fullbright]
church: A church. Gmod map. (Uses HL2 Lost Coast assets, you might see errors models if you don't have Lost Coast installed/mounted)
CT_Magus_Castle: Based on the summoning chamber in Magus's castle in Chrono Trigger.
CT_World_Map: Similar to above, but for a bit of the world map of Chrono Trigger.
elegyofemptinesschamber: From The Legend of Zelda: Majora's Mask, used in one of my videos.
FF7: [ULTRA VINTAGE!] Based on Midgar from Final Fantasy VII (well, it's moreso based off my WC3 map of FF7). One of my very first hl2 maps. [Fullbright]
Fireworkshop: A firework shop with many splosives and breakable walls/roof, I do love me some fireworks.
Forest_1: More of a rocky plains with a river and a cave map. [Fullbright]
Fortsnstuff: Gmod map, used in my video "Scoot's Brief Adventure in Fortsnstuff"
genericapartment01: Another random apartment. Did I mention that I grew up primarily in apartments most of my life?
gm_flatgrass_2: Another version of flatgrass I guess, feautured in an old GMOD video lost to time.
gm_nolagsandbox: A simple flatgrass-esque map that isn't very demanding to run in itself, hence the name.
gmanisscatman: Was going to make a GMOD video feautring Scatman, but didn't.
graveyarddungeon: Ravenholm esque exterior dungeon.
gregshouse: Based on my Dad's house in South Carolina, in Woodruff, when I used to visit him for 2 months every year during summer vacation.
hauntedmall: Roughly based on a nightmare I had. Also used in my wHaT mAkEs Me A gOoD dEmOmAn? video [Fullbright].
heavyoffice: Used in my video "HEAVY SMASH COMPUTER". Based on that video of that one dude smacking his CRT monitor with a keyboard in frustration.
hl2ep3_1: Half-Life 2: Episode 3 thing.
houseinthesky: Vaguely based on a Sven Coop map I suppose, I think it was OMG or WTF, one of them was a vertical climbing puzzle/platforming/hazard map, the other one was sort of similar.
ihop: Made for an older, lost-to-time-space GMOD video (I think it was Garry's Mod Adventure).
maguschamber: CT_Magus_Castle again but older.
maze_o_death: Gmod obstacle trap map.
mazeoftheancients: Puzzle exploration map feauturing a mayan-esque temple and underground catacombs.
mikeylockedhimselfout: YTMND [Your The Man Now Dog]. Missing custom texture and sound.
modular: A map made for that Synergy-esque HL2 coop mod, what was it called again...?
Neighborhood: Random GMOD map.
pimpmymod: A simple map for testing mods, like weapon replacement models/textures.
presidentalmeeting: A presidential conference room.
re_hive: Based on the first live action Resident Evil movie.
RE1: [ULTRA VINTAGE!] Based on Resident Evil Remake, one of my very first hl2 maps.
Resident_Evil_Remake_1: Was working on a RE1 remake mod for source called Project Resident Evil, shitcanned by myself.
Resident_Evil_Remake_Door_Test: For Project Resident Evil, demonstrating a simple in engine door transition effect using default stuff.
saxtonhaledrop: SAXTON HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA- ALE!
seanshouse: Based on a place I lived in as a child, in Nevada, similar to TCO1, but just my bedroom.
Seansoldapartment: Based on one of the first apartments I lived in as a child, in Nevada.
sewer4OLD: Old The Sewer AKA Claustrophobia nightmare sequence map.
Sewer4OLDER: Same as above; another cut, even older version of the nightmare sequence.
sewertestinggrounds: Similar to soundscapetest for Resident Evil 2: Source, it was for testing stuff.
strangedream: Based on dream I had long ago.
TCO1: [ULTRA VINTAGE!] Stands for "The Chosen One". Based on a 2 story house I lived in, in Nevada, and then a bunch of gibberish. One of my first maps. Has leaks.
texturetest: For testing textures, probably when I first made custom textures.
thecombinemile: Something HL2/Combine/Rebel related, the name was inspired by "The Green Mile"'s title.
TheJail: [ULTRA VINTAGE!] One of my very first maps. Has leaks.
Underwater_Fort: Starts off underwater, under an island with a house, and a hot tub on the roof.
urbanpool: [???] [Fullbright]
wraithcity: Gmod RP map.
Wraithsconstruct: Gmod map.
zombieoutbreak: Generic rural zombie map.
Zombierush: MY. VERY. FIRST. HL2. MAP. [ultra vintage.]
-ALIEN SWARM-
Wraithstation: The only map I ever made for Alien Swarm. Unfinished.
-COUNTER STRIKE: SOURCE-
RE2RPD: [ULTRA VINTAGE!]: One of my first CSS maps. Based on Resident Evil 2's RPD.
wraithmusuem: Random small map including a musuem, feauturing custom textures lost to time and space.
-LEFT 4 DEAD 1 & 2-
l4d_nh1: Was going to make a campaign, called "No Hope" I think, never finished. [There probably is already a campaign called this.]
penumbra1: Based on the first Penumbra game. Unfinished. Missing snow textures from HL2.
woodruff1: Map/campaign based on me dad's old house in Woodruff area from South Carolina. Unfinished. Fixed up a bit and added more trees.
woodrufffields: Somewhat similar to above. Not based on anything real for this one though. Unfinished.
-TEAM FORTRESS 2-
arena_mansion: A vaguely complete TF2 map, it functions, I guess...
ctf_echamber: Used in my "DAT WRENCH" video. Based on the Gold Wrench prediction algorithm jape dude.
exit: Based on the puzzle PSP game, Exit.
princeofscotland: Used in my terrible first SFM video "Prince of Scotland".
tf2titlecardend: Self explanatory, based on the title card end with the team standing in front of it, used at the end in just about all "Meet The" SFMs by Valve.
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