Sonic: TFH SAGE 2008 Demo (Ver. E2)
Aug 17, 2008 Demo 3 commentsCheck out this demo level created exclusively for the Sonic Amateur Games Expo 2008!
Sonic: The Fated Hour is a 2D side-scrolling platform game that aims to replicate the classic feel of the Sega Genesis Sonic the Hedgehog games while simultaneously incorporating adventure and exploration elements similar to those seen in the Metroid and Castlevania franchises.
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3 comments by BlazeHedgehog on Sep 26th, 2008 digg this super bookmark
So after I completed the TFH SAGE demo, I decided to take a little time off. It was 3+ weeks of "crunch time" to get that demo out, right in the middle of a lot of other hectic activities, so I needed a breather. I figured a couple of weeks - I ended up taking over a full month. Whoops. The good news is that I can feel the familiar, "I need to start working on my game" itch again. The bad news is that it is September - Mid-September, in fact. Halloween is fast-approaching and that means I'm gearing up for whatever I have planned this year, as I usually try to celebrate the holiday in a special way. Last year, I did an all-day live webcast of various Halloween related music and audio content (stories and the like) called The Graveyard Shift. This year, I think I'm going to try and do music on a Shoutcast stream, and, if I can manage it, a video stream, as an alternative, with old Halloween specials and stuff on it.
That might not take all of September and October to set up, but it's going to be taking up some of my time. I also, sometime ago, received an offer (a paid offer) to make a short game for a guy I know. I'm not entirely sure how that one's going to pan out, seeing as it's been months since I last heard anything regarding it, but I'm not ruling it out, yet, either. And paying customers over-rule fangames. Hopefully it'll get going sooner rather than later, because I could use the money.
Anyway! That's not to say there hasn't been any work done on the game. Below is a video I've attached of the tweaks I've been making to the engine for quality's sake.
The SAGE demo level has officially become the new environment to test the game in, seeing as it's a better place to field-test things in an actual game environment. There's a lot of text in the video itself that describes most of what's up, so I don't think I need to spend too long explaining things. I was sort of considering doing another release of the demo, but at this point, that's pretty silly, so it's going to be left as it is.
That's all for this month's meager news update. As always, keep an eye on the profile for Sonic: The Fated Hour for all the latest screenshots and video. Maybe next month I'll have something more substantial?
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Check out this demo level created exclusively for the Sonic Amateur Games Expo 2008!
Using a WIP version of the Sonic TFH tech, I created this level in only five days. Though it released on December 28th, 2007, it was intended for Christmas....
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The music on the demo does not work, but other then that great job.
Did you extract it properly? All the music has to go in to a folder called "MUSIC". You need to extract the RAR file with subfolders.
Yay new demo! very nicely done, brings me back to my heyday of gaming
Yep, great demo level
You're doing a great job with this game =) You've also inspired me to keep going with my Crash game and I've learned a lot of things from you to keep the game going. Like making a to-do list and making folders for the different kind of objects. Plus this is one of the best Sonic fangames out there that I've seen so far and I've seen a lot of really good Sonic fangames. Can't wait to see more
(buried)
SONIC'S THE BEST AND BETTER AND ANVINCIBLE KILL MARIO SONIC KILLS HIM IN O SECONDS MARIO DIES BOO MARIO HORRAY HORRAY FOR SONIC!!!!!!
(buried)
um i dont see whats so great about sonic, hes blue looks kinda gay, he apparently runs fast yet he need to accelerate as if he weighs like 600 pounds. oh yah he also wears clowns shoes, and the idea of rings as health is pretty gay, all sonic does is run, run hit a bee loose all your rings then pick up your rings jump on some weird ass computer screen and then start running again, and he not that cool either
but nice job on the game
Umm, I'm sorry but I don't get your logic. If you want a realistic game go get bored with Culpa Innata (did I even spell that right?). When a game is meant to be wacky and unrealistic, who are you to base your review on its realism. Realism is not the aspect that makes sonic games so great, it's more of the gameplay. What's so great about the gameplay is you get the adrenaline pumping action of speeding down ramps at 500+ mph and fighting overly powered bosses that attempt to drop bombs on your head, while at the same time you have something pretty to look at.
Look at Metal Slug for example. Nowhere near as realistic as games like CoD, but its still fun as f***. I'll bet you've never even played Sonic before. If you have, you may have played one of those cheap-ass 3d imitations. Before you write another review of Sonic, I demand that you have a go at Sonic CD for Sega CD first.
*recon415 out.
Blue streak, speeds by, Sonic the hedgehog.Wohoo!!
oh man don't do that if you done sa-srb2.wad you can do this for sonic fan or srb2 players please (can i edit your sa-srb2 wad pls i have lots of good idea abotu your wad pls)
sorry for the caps i hate chief call me g or freeman