Sonic: The Fated Hour is a 2D side-scrolling platform game that aims to replicate the classic feel of the Sega Genesis Sonic the Hedgehog games while simultaneously incorporating adventure and exploration elements similar to those seen in the Metroid and Castlevania franchises.

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2 comments by BlazeHedgehog on Aug 28th, 2008 digg this super bookmark


So I guess SAGE went off successfully. I had tons of fun, probably more fun than I've had at a SAGE in years. There's a lot of talk around the Sonic fangame community about this SAGE and the future of the event (not everybody was happy, I guess), but overall, I think it went well. I ended up getting on the front page rotator here on Moddb - that's really cool. Gained about 30 new subscribers out of that.

I also gained some valuable feedback regarding TFH, which is part of why I'm doing a shorter, mid-month update like this (without new screenshots or videos or anything). I don't even have any plans for this to go up on the Moddb front page it's so short:

Essentially, the "Closed Beta" I was planning is canceled. I had wanted to do three levels for that, that would be detached from the main game itself, in order to test and see if all this crazy madness I have planned for the game would work sufficiently. In its place is something I'm calling the "Final Demo". Final Demo will essentially be the Closed Beta, but instead of three levels unrelated to the actual TFH game, they will be instead three levels from the game itself. I figured it did not make any sense doing three more levels I'm not going to use, and one question brought up during SAGE was why, exactly, I chose to do a throw-away level for my demo. Which sort of got me thinking on the subject, and while I could justify it as "Because the engine isn't done yet," - that's not an excuse I could make for the "Closed Beta".

So yeah. TFH "Final Demo". That's... coming up whenever I can finish implementing Sonic's equip menu. Instead of it being, you know, closed and stuff, it'll be just another public demo. The last, one, obviously. No point in calling it the "Final Demo" otherwise. That also nukes that silly donation thing I had mentioned, which was, let's face it, really stupid. But hey, you do stupid stuff when you need money. I still kind of need money, but it's not as important, now. I'd write more about what I've been doing with the feedback from the SAGE demo, but that would turn this in to a news post worthy of the Moddb front page and I'd have to take screenshots and stuff and after writing 22 reviews in 5 days for the website I work for, my brain is too fried for that and I'm allowed to be lazy right now, I think (doesn't help that I am essentially writing this directly before going to bed).

So yeah. Consider yourselves heads up'd. More details on the Final Demo once I actually begin work on it.

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Sonic: TFH SAGE 2008 Demo (Ver. E2)

Sonic: TFH SAGE 2008 Demo (Ver. E2)

Aug 17, 2008 Demo 3 comments

Check out this demo level created exclusively for the Sonic Amateur Games Expo 2008!

Sonic: The Fated Hour Christmas 2007 Demo

Sonic: The Fated Hour Christmas 2007 Demo

May 27, 2008 Demo 3 comments

Using a WIP version of the Sonic TFH tech, I created this level in only five days. Though it released on December 28th, 2007, it was intended for Christmas....

Comments  (40 - 50 of 65)
HerctheMerc
HerctheMerc Jul 24 2008, 3:37pm says:

Sonic, Sonic, Sonic, Sonic, Sonic, (in back of crowd) Mario, Mario, (silence........) KILL HIM

+1 vote     reply to comment
Monochrome_
Monochrome_ Jul 23 2008, 6:31pm buried:

(buried)

ENJOY YOUR COPYRIGHT INFRINGEMENT LAWSUIT

gentlemen

-5 votes     reply to comment
BlazeHedgehog
BlazeHedgehog Jul 23 2008, 8:15pm replied:

Except... Fanart and fanfiction are, as far as copyright law is concerned, illegal. But there's a rather large amount of (often creepy/stupid) Sonic fanart and fanfiction out there and everybody's fine.

I am not some pirate making a bootleg game. This is a free, fanmade tribute to the Sonic the Hedgehog franchise and nothing else. I think I'm probably okay.

+5 votes     reply to comment
Typheron
Typheron Jul 24 2008, 7:00am replied:

generally if its non-profit fan work with entirly your own material created for it (that last bit is SUPER important) you will be ok. as long as its all your own artwork, you will be fine.

+1 vote     reply to comment
skaterbub2003
skaterbub2003 Jul 23 2008, 2:56pm says:

Sonic and the hated four?

-1 votes     reply to comment
JSTM
JSTM Jul 23 2008, 1:00pm says:

Pretty nice... But you need better maps :)

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Jul 23 2008, 8:07pm replied:

I like my work and a lot of people seem to like my work as well, so... I don't think I do.

Really, if I'm happy with what I'm doing, nothing else should matter anyway.

+2 votes     reply to comment
kayacan
kayacan Jul 1 2008, 3:57am says:

HEY BLAZE DO YOU CONTINUE TO YOUR SONİC 2K6 2D (I THINK YOU MUST!)
WELL,I CHECK THIS GAME OUT 5 MINS AGO COOL BUT I WANT YOUR TEST LEVEL(XMAS LEVEL IS BORING :0 )

0 votes     reply to comment
BlazeHedgehog
BlazeHedgehog Jul 3 2008, 8:56pm replied:

Whoa there, chief. Turn off caps lock. Anyway, the source code to Sonic 2k6 2D was lost in a HDD failure and besides, I never intended on "finishing" that in so many words - it was only ever intended to be a small little thing I did on the side, one or two levels. Not the whole game!

+2 votes     reply to comment
InStars
InStars Jun 24 2008, 2:05pm says:

Nice !!!
I hope u make support for streching it to higher resolutions ,cuz on my laptop anything lower than 1024x768 looks like brick.

+1 vote     reply to comment
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Sonic: The Fated Hour
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Developed By
BlazeHedgehog
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