Android version of Xash3D FWGS Engine - fork of Xash3D Engine. Allows play Half-Life out-of-box.

Post news Report RSS Compiling Half-Life 1 maps on Android TV-box: experimenting

Almost one year ago I wrote an experimental post about compiling HL1 maps on Android TV-box (instead, you can use any Android smartphone too) on my personal website. And I think that may be pretty interesting for you to read or to reproduce my experiment.

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Almost one year ago I wrote an experimental post about compiling HL1 maps on Android TV-box (instead, you can use any Android smartphone too) on my personal website. And I think that may be pretty interesting for you to read or to reproduce my experiment.

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You can read my article here
Also, there is some pictures from it:

Build process finished

Map compiling finished

maps list 04a6b51b915a504cab0974

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Qwertyus
Qwertyus - - 2,505 comments

Crazy coders never stop :D

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FanProgrammer
FanProgrammer - - 425 comments

wow

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Loulimi
Loulimi - - 356 comments

Interesting. I guess this should work with standard GoldSource VHLT?

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SNMetamorph Author
SNMetamorph - - 23 comments

No, without modifications at least. For this stuff I ported map compilers sources to support ARM and 64-bit architectures

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~X~
~X~ - - 555 comments

Wait... 4 minutes? Really?!?! Either that's a simple map or a hell of a TV-stb!

I'm comparing that to my experience, LOL :D Moddb.com

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SNMetamorph Author
SNMetamorph - - 23 comments

VIS may works too long in case of there is a lot of detalized geometry and it's not wrapped with func_detail entity.

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