Azalea Interactive are a small Indie Game Studio, currently developing a first person psychological horror experience. To laugh at our mistakes, learn about the less talked about gamedev horrors, and perhaps learn something new, feel free to check our socials

Report RSS Weekly Dev Log - 1

Posted by on

Azalea banner

Weekly Dev Log 1 - New beginnings


Azalea Interactive are a multinational Indie Game company, with a passion to create games based massively around community ideas. We are currently developing a first person psychological horror, breaking through the Horizons in 2024.

Despite being named Weekly Dev log, we have some catching up to do. Our currently unnamed horror title has been in development since Feb 2024 meaning we have almost 3 months of work to recap. We have just exited the Pre-Production stage of game development , having started Production for a couple weeks now - so lets cover this quickly!

Production stages

--------------------------------------------------------------------------------------------------------------------------------------

So - tell me about the game...

If you enjoy bringing pain to yourself by playing horror games, you're in luck. Based onboard an abandoned, crashed, decaying cargo vessel, you will find yourself balancing exploration and simple puzzle solving all whilst avoiding a stalking, terrifying Azaleantext1, trying to slowly but surely Azaleantext2.

Sounds interesting right?

To give a real good idea of the setting, you can see a small glimpse of our much more extensive mood boards down below:

Moodboard 1

Moodboard2

Oh great, another horror game. This isn't special- or is it?

Well this is where things get interesting.

Throughout the playthrough, you will be fed information about yourself (positional, photographic, written & video-based information), all collected from the POV of the thing trying to kill you. The best example we can give is that you will see photos of yourself, taken from 100ft behind you, seconds ago - and until the photo comes through, you will never know it was taken.

Your worst enemy, is your only hope at survival. What leads to certain death is also your key to life. You must run , you must hide, you cannot fight, but more importantly you must use the very thing trying to kill you, as your key to escape. More will be revealed in due course.

Let me know where you're at then …

We've completed a lot - too much for a list, so we'll have to share some highlights instead:

  • GDD & Art Bibles written
  • Working movement system
  • First level blockout complete
  • Azaleantext1is shaping along nicely...
  • Menus, settings , PC and controller support are all prototyped and in-engine
  • Main Character Model, Textures and rigging has been completed
  • A whole plethora of Environmental Art assets & props are ready
  • Multiple game systems and puzzles have been prototyped and are in-engine
  • Audio Assets for interactable and core features are complete
  • The first of many internal playtests has concluded

Capturecharacter 1

This list is only a fraction of the true work conducted, and we have no doubt with the progress made over the last few months, that the next few are going to bring about very exciting times

Future Devlogs will give further updates, however the best way to keep on top of everything Azalea, is certainly through our discord. That and all other Azalea links can all be found in one place - Azalea Interactive Linktree

Thanks for taking the time to read, and we look forward to seeing you within our fantastic community!

- Azalea

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: