Team Retro FPS composed of Kontra Kommando and Gokuma are in the process of creating Friday the 13th (TC)
Here are links to the development threads:
Here are some screencaptures:
Day-sunset-night cycle:
Check here for information on my Doom-modification projects.
Posted by Kontra_Kommando on
Team Retro FPS composed of Kontra Kommando and Gokuma are in the process of creating Friday the 13th (TC)
Here are links to the development threads:
Here are some screencaptures:
Day-sunset-night cycle:
Version 2.992 is available! Kontra Kommando might upload it here
eventually but for now you can get it here:
Gokuma.neocities.org
Development topic:
Doomer.boards.net
v2.993 coming soon, hopefully this weekend.
The old v2.0 mod page: Moddb.com
For more Jason action, check out Doomer's Board Project #48, AvPvTvJvHvS.
Moddb.com
EDIT: Make that v2.994 with another Zandronum version of that to come.
v2.993 has been up since very early yesterday and now a Zandronum version is available. It's a doozy of an update, a much more solid complete version with some great additional content. Through multiple maps, experience some scenarios from throughout the series of movies with at least some reference to each of the 12 movies.
Gokuma.neocities.org
The regular version v2.993 is recommended for LZDoom (hardware mode only) or GZDoom.
Version 2.993zan is for Zandronum in hardware mode only.
Some rare unwanted infighting might happen but it works. The frame rate might not be as good, even though Zandronum is supposed to be less demanding. Must run in hardware mode only, not software mode. Tested but not extensively in Zandronum v3.1 and the latest DevBuild v3.2 alpha.
Haven't tried multiplayer in either version in any ports yet, but maps are designed to at least support it. All maps have coop starts 1-8 and ten deathmatch starts.