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Report RSS Shadow Labs - Devlog #3: Gold

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Hello Comrades! This week was a week of polishing and bug fixes.

Here is what changed:

  • New environmental assets in your jail cell, our little alien experiment is now allowed to draw in its cell. These images also help to continue the storyline of the game, which is central to the gameplay.
  • Made both levels brighter and took away echolocation. We found that too many players tended to spam echolocation without actually listening to objects to figure out where to go. It was our hope that by making the level itself brighter, and therefore easier to navigate, that we can eliminate the need for echolocation as a navigation tool and better force players to listen to audio sources to figure out where to go.
  • Made new graphics for the death scene and for the escape scene, last week both were just white text on a black background. This week they are themed in order to have a smoother, more immersive experience for the player.
  • Debugged the office sequence, added new assets for the guards, added animations for the guards. Last week the office level, while fully realized, was not always triggering things correctly at the right times. We relooked at the sequence of events and continued to work on making the game run smoother, look better, and feel more immersive.


What’s Next?

  • If we choose to continue working on this game we would love to continue to add more theming. Currently the only interactions/audio in the game are the interactions and audio important to the gameplay. In future iterations we would love to continue to flesh out this world and these characters and we would love to continue developing this story to become more and more central to the gameplay.

Thats all for now! Thank you comrades for joining us on this journey.

  • Batool, Maddie, Michelle, and Vanessa :)

Download mac or windows build from: Indiedb.com

GameJolt page (has web build): Gamejolt.com


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