A fellow cultural science researcher, Christian Huberts, asked me to participate in an interview regarding atmosphere in games due to my practical experience in creating an explorative take on Prospero's Island from Shakespeare's "The Tempest" and posted my answers among those of other developers on his blog:
So if you, too, have developed/are developing an interactive experience in which the environment has equal if not even more importance than the gameplay, don't hesitate to help his research by becoming an interviewee. You'll find the questions and further information about the project on the blog mentioned above! And thanks for sharing! :)