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Report RSS RoboZoo: Laid Off (Final Week)

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This week our team mostly focused on fixing bugs, polishing and marketing for the showcase. At the end of playtesting this past week we had a softlock in level 2 and a myriad of other random bugs that players could encounter but none too bad. Thus this week a lot of time was dedicated to fixing bugs like the penguin hitting itself in the stack glitch, enemy targeting working incorrectly, a "fall" death glitch, the volume of sounds, and some softlocks we encountered. This week we also added in some more polish by adding in the boss music we had made, subtitles to the cutscene and adjusting the control scheme on the keyboard. As for marketing for the showcase some fotage was rerecorded for the trailer, we made posters and we ordered some stuff from amazon to try and help us stand out at the showcase. As for what's next we plan to add more levels in the future since we would like to add in more puzzles and content!

Also, you can press escape to restart a level at any point in case.



Windows Build: Windows Build

MacOS Build: MacOS Build



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