This is a small mod, that may serve as building block for others. If you have your own Freelancer mod, you are encouraged to include anything you like in it

For the perfect space-soundtrack I recommend Dynatron(@Bandcamp).

This Mod adds:

  • 12 new playable ships
  • 4 new not playable ships
  • 1 new System and 8 new Stations
  • 26 new Weapons, 9 new missiles, 6 new shields and 4 new thrusters
  • 46 new ale effects and 9 new beam effects
  • 51 new sound effects
  • 2 new factions
  • Treewyrms Advanced Nomad Pack
  • Since V1.4 support for the Freelancer HD Edition

Thanks go to:

  • The Starport Community for all their insights on how Freelancer works
  • Schmackbolzen and Skotty for their work on sur files
  • MIC for FLScanII
  • FriendlyFire and adoxa for all their tools
  • Treewyrm for his great tutorial on ale effects
  • Kuze for the Shione and the Greyhound
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V1.4 Update

News

While I was working on making my mod compatible with the HD Edition,
I started on making some other improvements as well,
I hope you guys apprechiate it, although it took longer than anticipated.
Full changelog follows.

Version 1.4
20 Years Freelancer Anniversary release, on the 5th of May 2023:
* Made the mod compatible with the Freelancer HD Mod V0.6 by BC46
- thus removed Freelancer.exe, server.dll, common.dll and names.dll
+ Included the awesome nomad models and effects from Treewyrm
* Changed the Multiplayer starting reputation
+ Added a new missile
+ Added Multicruise.dll to achieve different cruise speed for all ships and
most importantly re-enable engine kill manouvers
- Removed the second engine from all ship packages. You will need to rebuy your
ship for that to apply, so your ship may fly way too fast after the update!
* Increased the cruise speed of many light fighters
* Changed the blend mode of smoke effects which got broken by the HD Edition :-(
* Fixed some texts
* Improved most Aquanox effects
* Added gradients to the damage zones in the Leuchtfeuer system
+ Added drag modifiers to some zones in the Leuchtfeuer system
+ Made the JAM hostile in single player as well
* Changed/Fixed FAF and JAM Empathy rates
+ Added new ammo to story bases like the osiris
* Changed the exhaust effect of the jam missiles
* Improved mod activation time by reducing file writes
->updated the mod and project files

V1.3 Update

V1.3 Update

News

This update adds the option to enable an english translation.

Leuchtfeuer V1.2

Leuchtfeuer V1.2

News

This update sort of completes my Mod, as it corrects many shortcuts that were taken in the initial release. So lean back an enjoy the show.

V1.1 Update

V1.1 Update

News

I encountered some bugs while investigating the installation issues some were having.

Add file RSS Files
leuchtfeuer project files V1.4

leuchtfeuer project files V1.4

Source Code

This file contains all source files for the Leuchtfeuer V1.4 mod. Feel free to use anything you like for your own mod.

Leuchtfeuer V1.5

Leuchtfeuer V1.5

Full Version

In celebration of Freelancers 20th Anniversary, I added support for the Freelancer HD Edition.

Leuchtfeuer V1.3

Leuchtfeuer V1.3

Full Version 2 comments

This update sort of completes my Mod, as it corrects many shortcuts that were taken in the initial release. It also adds an english translation. So lean...

Leuchtfeuer project files V1 3

Leuchtfeuer project files V1 3

Source Code 3 comments

This file contains all source files for the Leuchtfeuer V1.3 mod. Feel free to use anything you like for your own mod.

Leuchtfeuer_project_files_V1.1

Leuchtfeuer_project_files_V1.1

Source Code

This file contains all source files for the Leuchtfeuer mod. Feel free to use anything you like for your own mod.

Leuchtfeuer V1.1

Leuchtfeuer V1.1

Script

This mod is an addition to vanilla Freelancer. It rebalances a lot of the original content, but the campaign still remains playable. Follow the instructions...

Post comment Comments  (0 - 10 of 17)
Bomjus
Bomjus - - 1 comments

I am getting this error when activating the mod: Error: FLMM has determined that 'Leuchtfeuer V1.3' won't properly activate.
Error: Unable to find dest 'equip = ge_mnr_engine_01' in 'C:\Program Files (x86)\Microsoft Games\Freelancer\DATA\SHIPS\loadouts_utility.ini'

I installed the game through the regular installer and installed it to the default location, i ran and installed the 1.1 patch with admin rights it says it completed it successfully, i installed the JFLP patch located here: Adoxa.altervista.org , and then i attempted to install your mod and got the error above. I have FLMM 1.5 like you linked in your readme, and i launched it with administrator privileges before attempting to activate this mod

any advice?

i have played the campaign for 1-2 hours with no issues, so my game install seems fine.

edit: i removed the following lines from your "Script.xml" and the mod installed without issue:

<data file="DATA\\SHIPS\\loadouts_utility.ini" method="sectionreplace">
<section>
[Loadout]
nickname = ge_miner_co_01
</section>
<dest>
equip = ge_mnr_engine_01
</dest>
<source>
;equip = ge_mnr_engine_01 FLServer meldet sonst Fehler
</source>
</data>
<data file="DATA\\SHIPS\\loadouts_utility.ini" method="sectionreplace">
<section>
[Loadout]
nickname = ge_miner_co_02
</section>
<dest>
equip = ge_mnr_engine_01
</dest>
<source>
;equip = ge_mnr_engine_01 FLServer meldet sonst Fehler
</source>
</data>

i don't know why this was causing an issue, but hopefully it helps you figure out the problem

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Cpt_Rei_Fukai Creator
Cpt_Rei_Fukai - - 14 comments

tl,dr: Just ignore it, it's no big deal

==== Explanation ====
Well, it is to be expected that you get into trouble if you add additional patches/mods.

To increase compatibilty I only modify small bits of the game files if possible instead of just replacing whole files. But the script responsible for this search cannot find one of those bits.

In this case it was a bugfix, because the Server (correctly) complains that a space station has got an engine. It is a bug that made it into the Freelancer release and JFLP already fixed it, so my mod tries to fix it again differently and that fails...

Which presents us with two options:
1 Remove the bugfix from the mod with the obvious consequences...
2 Add JFLP to the mod, which I opted not to do, as I don't know if it will be worth the invested time.

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Guest
Guest - - 688,627 comments

How do I install the 1.1 patch if it goes to the original game directory which is C:/Program Files (x86)/Microsoft Games/Freelancer. My game is not there.

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Cpt_Rei_Fukai Creator
Cpt_Rei_Fukai - - 14 comments

The Patch has always worked for me this far(>5 times), so I can only guess that you are missing registry entries. Did you by chance not install Freelancer with the installer?

Anyway, I assume the responsible key on amd64 is:
Hkey_Local_Machine\Software\Wow6432Node\Microsoft\Microsoft Games\Freelancer\1.0\

It should contain a string called "AppPath"
that holds the path to the Freelancer directory(if not, then correct it)

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Son_of_Angmar98
Son_of_Angmar98 - - 29 comments

Hi There to who ever the creator is This looks interresting do you have an English version or Plan on making One Would love too try it out Thanks :)

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Cpt_Rei_Fukai Creator
Cpt_Rei_Fukai - - 14 comments

Is that a request?

Thine will be done

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Son_of_Angmar98
Son_of_Angmar98 - - 29 comments

Yes please i would love to try out your mod and do you plan on expanding it at any point btw ?

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Cpt_Rei_Fukai Creator
Cpt_Rei_Fukai - - 14 comments

Content wise I consider this mod to be finished, as Freelancer only lets you do so much, although the community continously strives to expand the possibilities.(check out Librelancer)

Honestly, while creating this mod was very educational an fun, it also took much time, as I am its sole creator.

However if I do find serious bugs or the players dislike the balance/difficulty I may release an update in the future.

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Son_of_Angmar98
Son_of_Angmar98 - - 29 comments

where is librelancer?

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Cpt_Rei_Fukai Creator
Cpt_Rei_Fukai - - 14 comments

Librelancer.net

Btw: The translation is finished, enjoy

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Son_of_Angmar98
Son_of_Angmar98 - - 29 comments

Thank you so much for your troubles will be playing once I have time much appreciate it mate thank you!!

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