The plot takes place in a scientific complex, which is located somewhere in the Arctic. Scientists have found a new agressive form of life in the caves. Can you leave this area?
Are you looking for HD content pack for Arctic Incident? Please, take this. In this pack you can find a lot of custom models, sounds, textures, etc. Arctic Incident: HD - it's a high-quality replacement pack for the original Arctic Incident models and sounds. You can find more information at readme.txt
Lovely mod, a bit of a different approach to the original with the original Xen-based models instead of the snowy ones and no HEV for the research team, but a pretty well done mod overall.
I do have a few things to pop out though :
- Take a look at these...
I1356.photobucket.com
I1356.photobucket.com
These problems are visible even in v_ camera view, perhaps select an animation that fits the weapon?
- The Beretta autofire animation doesn't actually fire twice, despite the sound, you can trick this by experimenting with Milkshape's reverse animation + setting the animation timer to limit the sequence smd's animation frame itself while importing the reversed ones.
That's what i did for my Beretta's autofire.
- When you decompile, there's a chance some of the model's UV mapping may get dislodged a bit, you need to fix it using Milkshape's Texture Coordinator Editor.
A lot of the models inside the pack have misaligned UVs, making them look rather freaky.
I1356.photobucket.com
Oh, thank you for corrections! I am just beginner at Half-Life modding :) I can fix all that error lateк at patch.
where is sniperrifle? I play MOD many times and can't find itT_T
You can find it at small cave nearly at crashed helicopter
I still can not find the sniper rifle and I have beaten this game twice. I have the crossbow, but no sniper rifle. I even searched all around the downed chopper, the one where you get the rocket launcher first at, but I still can not find it unless some how I am suppose to open an extra gate I can not find a switch too and can not break down by normal means, as the path behind one gate seems to turn to the right and keeps going instead of being blocked by snow.
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How do I install it? I put it in the folder Half-Life but I do not know what to write next to -nomaster I wrote -game arctitc-incident but when I enter I put the normal. if someone knows tell me please
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Do I install this, 1.3 remod or the new AI background or all three of them? Will any of them give me errors if I install all three?
did you figure this out yet ? what should I download ?
It says "it's a high-quality replacement pack for the original Arctic Incident models and sounds" so You Don't Need to Overwrite with Remod and Overwrite with HD (This Pack) afterward, just Overwrite the original with HD (This Pack) and You're Good to Go
(Even thought, some Gameplay used both Remod & This pack to Play, but eh, still kinda Count)
A very good graphics update, not that there was anything wrong with the original. My only complaint on the update is the yeti looks out of place and the squeak of their hornet gun is just too cartoony for me. O_o Luckily I run at them and shoot them with the rifle, so they hardly have time to fire it. ^_^
I just wish the regular Alien Grunts would be this easy. Due to the model change, was it just the texture or the whole thing, because it seems I can shoot just about any part of the body and nothing "ricochets" off it like the original Alien Grunts with the thick metal armor.
A very good mod, but unfortunately I have to give it a lower rating than I normally would, simply because I can not rate it any higher than 10 due to the voting system of ModDB. ^_^ Great job on the base game and the HD version! I wish all mods were half as good as this and I hope to see more from you!
How does it compare to remod?
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someone stole one of your models
Moddb.com
UPDATE nevermind he say modelers will be credited
No, I downloaded it and looked at the models. Not that. The original ones are more suitable. They have more enthusiasm, and the new ones, where the aliens have lost their charm.