The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Updated and bugfixed EDayTest001 for the Brutal Doom Community Expansion v21.14.0 or above.

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Extermination Day for BDCE
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zrq0058
zrq0058 - - 45 comments

well done

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TheUnbeholden
TheUnbeholden - - 3,607 comments

Very good. Been waiting for map sets for Community Expansion.

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floder
floder - - 15 comments

Super. Thank you.

Correct the description:
edaymustictestdec09.wad (optional) ->
edaymusictestdec09.wad (optional)

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

done

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Guest
Guest - - 690,384 comments

Hello, Is this mod finalized ? its been out for some time just wondering when it will not be called a test map and made more official. Cheers, cant wait for Brutal Fates (Steam)

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

That's up to Sgt_Mark_IV the creator (and of Brutal Fate), I just made this little update to work with my community expansion while we are waiting is all.

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SoDOOManiac
SoDOOManiac - - 184 comments

AAAA GREAT THANKS A LOT BLOODWOLF!!!

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Guest
Guest - - 690,384 comments

I notice a few problems:
Map Hollywood holocaust, the secret to red light district can't be activated like the original
Map twisted neighborhood, the 3 secret switches to the revolver don't work like original, area blocked by red bars can be unlocked without a red key, and the locked door inside can be opened without a key too.
I followed the guide by pg666 for 100% secret.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

That guide doesnt apply to this, I have made a few changes.
EDAY40 now has the secret exit (to the right of the level exit through a window) unblocked so you can go to EDAY41.
The revolver secret was nonsensical with three switches in three unrelated buildings revealing the revolver in the gun store, thats nonsense so I changed it to be unlocked from inside the gun store.
The red bars and that door with the redkey borders I will fix cause yeah that is wrong.

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Guest
Guest - - 690,384 comments

It feel like sound travel further than original so stealthy neckbreaker take down is harder to do. Like the start of eday01 or doom2 map01 player can only grab one before the enemy standing next to it start attacking.
Also those marine corpses pierced by red stake added by this map pack don't drop loot when destroyed, the hanging one is fine.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Those issues should be reported on the community expansion page, the impaled marines are also part of the brutal doom mod while this is extermination day mod is mainly just maps and a few decorations.

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Guest
Guest - - 690,384 comments

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