Frutal Doom is Brutal Doom but wihout the brutality of Brutal Doom in Vanilla Doom
Frutal Doom is a mod meant to bring the guns, graphics and sounds of Brutal Doom to a vanilla doom setting, in a not-so-good optimized and coded manner.
In simple words, Frutal Doom is Brutal Doom but wihout the brutality of Brutal Doom in Vanilla Doom
This mod has been made for experiencing the Brutal Doom Graphics in vanilla doom, wihout the brutal form of brutal doom.
I don't know if there may be bugs, This is my first mod and i just made it for fun. I only gave like four playtests or something and i didn't found bugs and I believe the mod is too simple to be causing anything troublesome. lol.
Not all of the brutal doom weapons and things have been added, for now.
Changelog:
Added Unmaker, BFG 10000, Machine Gun, more pullished guns, effects, added support for Zandronum and bugfixes
The new weapons are only accesible with the "IDFA" command for now because i try, and try, and try to put the new weapons in maps but i dont know why doesnt work, i tryed with GZDoom Builder, Doom Builder 2, putting the DoomID to the decorates, and i even tryed with Realm667 Custom Guns but just the guns does not appear on GZDoom Builder or doom builder....
Known Bugs:
Axe: The axe is a bit buggy
And i think that's it :|
PS:
Don't ever type the command "IDFA" while you are playing and press the "9" key.
Frutal Doom v1 has been released! its the first version of the mod so, idk if there are bugs or idk, its my first mod so idk
I'm not gonna lie, I wasn't expecting to ever see a weapons-only brutal doom. I think that might actually be a good tagline. That being said, I see a giant rocket launcher on my screen in the ammo counter. And I'm not sure if hyper violence works. But I can see some people liking this.
thank you!, i dint expect to the people like this mod
the v2 is releasing soon!
the version 1.1 has been released!
Changelog:
Added Axe, Assault Shotgun, Assault Rifle, Grenade Launcher, MG42, MP40, SMG, some effects when shooting, and bugfixes
The new weapons are only accesible with the "IDFA" command for now because i try, and try, and try to put the new weapons in maps but i dont know why doesnt work, i tryed with GZDoom Builder, Doom Builder 2, putting the DoomID to the decorates, and i even tryed with Realm667 Custom Guns but just the guns does not appear on GZDoom Builder or doom builder....
Known Bugs:
Chaingun: the attack audio part is a bit buggy. Im too lazy to fix it so i will fix it in a future version.
Axe: The axe is a bit buggy
And i think that's it :|
If run this and BDv21 monsters only, will the universe collapse, or will an error
just come out?
idk i didnt test it out lol
I find this interesting.
Looks promising so far.
Aw, and here I was, hoping this is a fruit-themed cosmetic mod. :'(
lol
Does it work on zandronum 3.0?
the last update indeed
The version v1.3 has been released! (i accidentally deleted the 1.2 version src so i started again...)
Changelog:
Added Unmaker, BFG 10000, Machine Gun, more pullished guns, effects, added support for Zandronum and bugfixes
Sorry if it took so long because my pc got damaged for a while but got fixed so yeah lol
prutal doom
Когда будет NeuralUpscale?
Я долго ждал именно такую сборку.
Спасибо.