A Protoss shipset from StarCraft 2. Does not have any default designs except for the Mothership used by Star Children.
Extract the .zip into Star Ruler 2/mods. The game will know what to do from there.
Has customized hex limits for most of its hulls, compatible with the Hex Limit Reverter.
Includes subsets - variants of the shipset which have had some ships thematically stripped out, subsets are intended for use by the AI; though they can quite easily be used by players. The subsets are as follows:
- Nerazim: Dark Templar, only contains Dark Templar units. The smallest subset of them all.
- Tal'Darim: 'Dark Protoss' models were used in Heart of the Swarm to represent the Tal'Darim. Second smallest subset, but still fairly large.
- Khalai: 'Light Protoss' models, but no Dark Templar units. Smaller only than the Daelaam subset.
- Daelaam: The Khalai and Nerazim subsets combined; in other words, StarCraft 2 units.
Contains the following ships as flagship and support hulls, with absence of subset-specific variants noted in parenthesis:
- Carrier (DEFAULT FLAGSHIP - all; Khalai variant takes precedence where multiple variants are available)
- Arbiter (no Nerazim variant)
- Danimoth-type Arbiter (Khalai only - for clarification, Daelaam also has this because it inherits from Khalai)
- Supercarrier (no Nerazim variant)
- Probe (Khalai only)
- 'Early' Probe (Khalai only)
- Interceptor (DEFAULT SUPPORT - all except Nerazim; no Nerazim variant)
- Mothership (no Nerazim variant)
- Mothership Core (Khalai only)
- Observer (Khalai only)
- Oracle (DEFAULT SUPPORT - Nerazim; Nerazim only)
- Photon Sphere (no Nerazim variant)
- Evacuation Transport (Khalai only)
- Sentry (Khalai only)
- Shuttle (no Nerazim variant)
- Void/Warp Ray
- Mohandar-type Void Ray (Nerazim only)
- Void Seeker (Nerazim only)
- Battleship (no Nerazim variant)
- Tempest (Khalai only)
Contains the following station hulls, absence of subset-specific variants in parenthesis:
- Nexus (DEFAULT STATION - all except Nerazim; no Nerazim variant)
- Mothership (no Nerazim variant)
- Mothership Core (Khalai only)
- Dark Shrine (DEFAULT STATION - Nerazim; Nerazim only)
Credits:
- Blizzard Entertainment for all models and textures except where stated otherwise
- SC2Mapster community for both Arbiters (and the Tal'Darim variant), Supercarrier (GnaReffotsirk's work - I don't know the names of the other authors, nor do I know what who did; I'm just porting stuff), Tal'Darim Supercarrier texture, Tal'Darim Mothership texture, Shuttle (GnaReffotsirk again), Tal'Darim Shuttle texture, 'Early Probe', Warp Ray (diffuse texture only, other assets inherited from Blizzard's Void Ray)
- Supercarrier, Arbiter, Shuttle and 'Early Probe' models are based on StarCraft and StarCraft: Brood War units
- Me for converting all of this stuff from .m3 and .dds files into the .obj and .png files SR2 knows how to interpret, as well as modifying the Dark Shrine (taken from Blizzard's assets of the same name, stripped down and fused to a mirror image of itself), Sentry and Probe (both taken from Blizzard's portrait models for those units), Nexus (taken from Blizzard's assets and fused to a mirror image of itself), Oracle and Mothership (removing energy bits that wouldn't work with SR2), and Templar Battleship (taken from 'Templar Archives' Blizzard assets and fused to a mirror image of itself)
- Thy Reaper for extensive assistance in figuring out how to work with SR2's shaders - and, of course, him and the rest of Blind Mind Studios for making the game in the first place.
If I miscredited anyone, or there's a bug, let me know.