Diffusion is a total-conversion mod in its own universe, based on Half-Life SDK and running on Xash3D FWGS engine.

You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing behind, J. decides to go forward and stumbles upon an abandoned rock/sand processing factory with just one yawning guard sitting there. Pointed by the guard, J. walks behind the factory to find the phone. When he comes back, he only sees two army trucks and the dead guard… J.'s curiosity leads him inside the factory only to find that this place is absolutely not what it seems to be…

PLEASE READ:
Some models/textures I used come from random places of the internet, laying around in free access. If it's one of yours and you want it to be removed or want to be credited - just let me know immediately @Aynekko. I respect everyone's work but it's hard to track everyone down at this point - I pretty much forgot where it was taken from… I'm not going to claim used content as mine unless I made it by myself. This is not a commercial project, not a portfolio, just a small hobby.

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Hello guys! So another year has passed, I'd like to show that I'm still working on the mod and all goes well as planned. Unfortunately, there's been less progress than the last year but I still have something to show, and it's slowly but surely going strong.

First of all let me present to you main characters: Alice and James (aka the player)
aj1aj2


Suit model was done by Tnnv, posing for the picture done by NextDay. Alice model by Vincent-page, currently in progress of being animated by NextDay.

Some pictures below can recap what's been posted throughout the year since last article, some new:

Red Dweller model by Tnnv, which finally replaces red vortigaunt to further avoid any confusions with Half-Life universe (since it's supposed to be total conversion mod anyway):

Red Dweller model by Tnnv


Graphical improvements: implemented bump-mapping, new water shader, specular lighting (thanks to ncuxonaT and Lev for help with shaders):

wat


Implemented interior mapping. I've wrote an article about it earlier, read it here if you want to know more about the implementation process. Also first map of chapter 4:

int


Yes, 99% of all windows, even in far background, look 3D because of interior mapping.

Next thing: parallax-corrected cubemaps, just like in Source 2. You make a brush entity cubemap_box on the map, representing room boundaries, or your desired boundaries which fit the best, and here we go. Screenshots in order: test map with all-reflective surfaces, in-game use, view in JackHammer.

cubemap0
cubemapcubemap2



Npcs (and player too) make dust particles when running on dirty surfaces:

running


New hands for viewmodels to account new suit - by Tnnv:

hands


Soldiers can now run and shoot at the same time. There and no gaitsequences used. Only turning the spine controller and measuring shooting angle.


The controllable drone now has a screen:


Real cables by Bacontsu:


Girl civilian variations based on Condition Zero models:

Condition Zero civilian variations
moddb.com/mods/diffusion

Dynamic weather. Rain starts to fall, clouds appear, drips on the screens increases, fog increases...rain ends, all that goes away smoothly:


Apache can shoot down rockets just like in HL 2 (utilized same code)


Car wheels can become dirty. The effect changes fast only for testing purposes, in game it will slowly accumulate over time. Implemented by blending two textures between each-other in the shader.


Last thing for now, the map I'm working on at the moment:

4 1
4 2


Thank you for sticking around! P.S. subscribe to me on LambdaGen to see some sneak-peeks and some other random stuff I post if you'd like.

- Aynekko

Major development update

Major development update

News 14 comments

3/5 chapters fully complete, multiplayer mode is also prepared.

Progress

Progress

News 5 comments

Some progress I made last couple of months with code and maps of chapter 2.

Lots of news

Lots of news

News 5 comments

Chapter 1 is completed, private beta, technical updates.

End of the year update and future plans

End of the year update and future plans

News 9 comments

What was done and what will be done in the mod Diffusion.

Post comment Comments  (0 - 10 of 119)
23-down
23-down - - 3,548 comments

Aynekko Your mod still hasn't been released yet or? Because I've seen a full mod playthrough of your mod on youtube. So I'm wondering about that.

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Aynekko Creator
Aynekko - - 652 comments

No, it's not. I'm aware of those videos, no worries. They only have 3 chapters out of 5, so it's not full. And that build is outdated by now, but yes it can provide a general picture of the mod for the most part.

Reply Good karma+2 votes
23-down
23-down - - 3,548 comments

Ok, thanks.

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cherrybuttcheeks
cherrybuttcheeks - - 54 comments

Oh wow, looks interesting. Following.

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Aynekko Creator
Aynekko - - 652 comments

Thank you, I'll do my best to not disappoint :)

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Freeman665
Freeman665 - - 121 comments

Первый трек отличный получился. Остальное в таком же духе будет?

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Aynekko Creator
Aynekko - - 652 comments

Спасибо. В плане экшна да, но будут и какая-то электроника и тематический эмбиент, пока просто бродим

Reply Good karma+2 votes
Lesgear
Lesgear - - 16 comments

Это выглядит как полноценная игра, лол. Выстави ее в стим как отдельный проект)))

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Aynekko Creator
Aynekko - - 652 comments

Вряд ли получится, т.к. сделано на базе half-life. Ну и заплатить нужно, а все способы оплаты сейчас у меня забанены. Я буду выкладывать на itchio

Reply Good karma+2 votes
Guest
Guest - - 688,627 comments

А как скачать

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Aynekko Creator
Aynekko - - 652 comments

Никак, мод еще не вышел.

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