Fatal Freight 1.4 is out!
Updates, updates, updates! Still alive and kicking! This will most likely be one of the final updates for the campaign before I move onto other projects.
Enjoy!
VERSION 1.4 - FATAL FREIGHT
* NON-MAP SPECIFIC
- Doubled the resolution of ALL campaign UI graphics
- Revamped certain chapter photos such as the Backlot and Woods to be more descriptive of their settings
- Fixed the addon image and updated the description for the in-game addon browser
- Fixed the campaign title clipping through the loading bar when loading the campaign
* ALL MAPS
- Updated certain director hints which indicate direction to show up on the HUD in order to reduce confusion
- Lowered lightmap scales in certain areas. Shadows in these areas should appear sharper and more defined
- Overall nav mesh tuning
- Survivor audio overhaul: added many new additional dialogue opportunities throughout all maps
- Fixed various floating props and objects
- Reimplemented the old saferoom music
- Improved clipping in various areas to discourage 'common hopping'
- Updated all unbreakable glass with a new texture that is clearly indicative that they cannot be destroyed
- Scavenge: Normalized all maps to have a limit of 16 gas cans
- Fixed directional survivor vocalization (meant to be used in Co-op and Versus) sometimes playing during Scavenge and Survival rounds
- Added color randomization for all tank-hittable vehicles
* CHAPTER 1
- Versus: Removed certain infected clips to allow for more dynamic attack points for the infected team
- Versus: Added additional infected ladders to the final area of the map
- Fixed survivors slightly floating above the ground during the intro camera sequence
* CHAPTER 2
- Removed a few tank-hittable vehicles throughout the map
- Added an additional T1 weapon spawn in the underground generator room
* CHAPTER 3
- Updated the beginning saferoom to always distribute Tier 2 weapons
- Removed several tank-hittable vehicles on the highway segment
- Removed a few cones on the highway causing AI to become stuck
- Removed a few metal panels from the fences at the truck drop-off to allow survivors to save teammates who have been pinned behind the fence
- Rotated the ladder at the end of the map to face the catwalk directly. This should allow the AI to path correctly there
- Eliminated an unintended holdout spot in the back warehouse of the Depot
* CHAPTER 4
- Versus: Fixed special infected being set on fire when using certain ladders in the train tunnel
- Versus: Added additional infected ladders to the gauntlet
- Versus: Removed certain infected clips to allow for more dynamic attack points for the infected team
- Removed all lights which do not indicate direction during the gauntlet crescendo. This should make the correct path more intuitive
- Updated the beginning and checkpoint doors for the gauntlet so that they open outward, away from the survivors
- Made certain graffiti arrows more visible during the gauntlet
- Updated the nav mesh to prevent bots from getting stuck at the gauntlet checkpoint
- Reduced the amount of common infected spawned during the gauntlet
* CHAPTER 5
- Added new survivor vocalization when answering the finale radio
- Slightly lowered the volume of the train operator during the finale. He shouldn't be so blaringly loud anymore
- Finale: Slightly lowered the stream of common infected spawns during the gas can phase
- Added new voice lines for the train operator during the finale
- Added a train start up sequence for the end of the finale
- Added the ability to rush the beginning sequence of the finale by pressing the radio a second time while the train operator is still speaking
- Added more infected entrances into the long hallway near the caboose of the train