Patch 4.6
Balance changes
-Changed critical table damage multipiers
-Luck Synergy crits no longer double flat damage for burst attacks
-Kamikaze receives a buff. Its now a separate 15% damage multiplier that multiply its other sources
-Slayer Synergy now penetrate 80% of armor crit power multiplier protection
-Marksman Synergy receives significant buff. Its increased aimed crit chance calcs multiplier is now 7% instead of 5%
-Soldier damage received cap is now based on its damage type:
Normal: 400 - 10xagility
Laser: 700 - 10xagility
Fire: 300 - 10xagility
Plasma: 600 - 10xagility
Electro: 500 - 10xagility
Explode: 200 - 10xagility
Melee changes:
-Lifesteal doesnt work on poisoned target
-Lifesteal capped on 25% max HP
-Base AP cost of melee weapon attacks are now based on their old thrust AP costs
-Changed perks of switchblade to penetrate, lifesteal, lifesteal
Swing
-causes 1 AP drain (target AP remain unchanged)
-cost 1 AP less
-doesn't have any armor penetration
-takes into account 66% of melee damage stat
Thrust
-reduce Lifesteal by additional 50% (allowing for max 12,5% heal)
-cost 1 AP More
-DR pen: Normal 40%, Plasma 50%, Laser 50%, Electro 20%
-DT pen: Normal 4, Plasma 8, Laser 8, Electro 10
-takes into account 75% of melee damage stat
Punch
-now gives 5 Heavy handed Malus
-has normal AP cost
-DR pen: Normal 10%, Electro 40%
-DT pen: Normal 4, Electro 10
-takes into account 50% of melee damage stat
Pip boy changes
-Added Personal Scores to pipboy (replaced hospital visits and timeouts)
-Shorter Scores names
-Moved Town Control, Base Control and Turn-based Control Scores to Archives
Armors & skins changes
-Characters with Super Mutant Class perk are now allowed to wear combat armors
-Human NPC in dungeons can wear: heavy armor, infernal armor and Hardened Metal Armor
-Mutant NPC in dungeon can wear: all metal and combat armors
Skins:
- Changed skin for ranger combat armor to brown CA
- Infernal Armor (male, female, bald, long hair, mutant)
- Tesla Armor (male, female, bald, long hair, mutant)
- Metal Armor mk1 (male, female, bald, long hair, mutant)
- Hardened Metal Armor (male, female, bald, long hair, mutant)
- Heavy Armor (male, female, bald, long hair, mutant)
- Combat Armor MK1 (mutant)
- Combat Armor MK2 (mutant)
- Combat Armor enclave (mutant)
- Combat Armor NCR (mutant)
- Combat Armor VC (mutant)
- Combat Armor BoS (mutant)
- Combat Armor Desert(mutant)
- Combat Armor Constript(mutant)
- Combat Armor Ranger(mutant, Male, Female)
- APA MK2
Other
-fixed bug with missing combat log on death
-fixed bug with soldier loosing 1 educated skill point per level even without having educated perk taken
-fixed bug with perk selection appearing when other player distribute his PVE perks
-fixed bug with character sheet pve perk selection poping-up still when there are no perks left to be taken
(new chars has it fixed already. Existing characters needs to lvl up for fix)
-incorrect special anti-cheat will keep bringing ur hp to 1 instead of negative. You are now free to go and reroll
-Fixed Stonewall vs KD calculations
-some smaller server-side performance improvements
-Added russian prefixes (/ф) for faction chat and (/р) for global chat
Halloween Event:
-Encounter Bosses will now have a chance to drop Halloween case
-New Reno "Vault-Tec Key provided" have 50% chance to spawn halloween key instead
-Halloween Cases loot drop: T4 item: 2%, Vertipart 5%, Combat implant 10%, T4 blueprint 15%
NOTE: PvE perks doesnt work on Halloween Case drops. Lockpicks also doesnt work
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