Half-Life mod "Prison" from Reaktor (creator of "The Trap").

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Exclusive Video

News 5 comments

Added new video at YouTube that shows an animation of the wall destruction.

Added new video at YouTube that shows an animation of the wall destruction.

The Trap 1.50 Release!

The Trap 1.50 Release!

News

List of changes in version 1.5: redesigned gameplay (adapted to a wide audience) added achievement system added an alternative ending added easy and hardcore...

Release in late September

Release in late September

News 4 comments

Work on the updates coming to an end, and I can say about the approximate release date. This will be the end of September. Soundtrack will be released...

Questions and answers with Reaktor

Questions and answers with Reaktor

News 1 comment

You can ask any question me on any theme right now! When typed enough questions, I'll let the article in the form of an interview. It will be published...

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Unofficial patch to Half-Life: Prison

Unofficial patch to Half-Life: Prison

Patch 2 comments

This simple patch adds several things, including re-title, new icon, "custom game" and "Leave game" menu options. That's all.

Half-Life: Prison Full Texture Translation

Half-Life: Prison Full Texture Translation

Texture

This entirely translates a huge portion of mod's text on textures from Russian to English. For more info click:

Half-Life: Prison Pinkish Crosshairs

Half-Life: Prison Pinkish Crosshairs

HUD

This simple addon adds pink crosshairs to match Half-Life: Prison's pinkish HUD.

Cleansuit Man

Cleansuit Man

NPC Model 2 comments

This is Hazmat model i did for my free time and it includes a zombie version, have fun

Half-Life: Prison v2.1 crossplatform v1.0.1

Half-Life: Prison v2.1 crossplatform v1.0.1

Full Version 13 comments

Bugfixed Half-Life: Prison version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.

The Trap 1.51 (English version)

The Trap 1.51 (English version)

Full Version 13 comments

The English Trap finally released. Enjoy! The authors/translators of the English version: Reaktor, Phillip Marlowe, Kael “Fujinn” Meier. Voices: Phillip...

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thetrap Creator
thetrap - - 121 comments

I started playing my own game on stream for Russian watchers. It was actually fun!

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thermal7
thermal7 - - 13 comments

My review is a tad too big for the review section, so I'll post it here. Spoilers ahead...

When I first saw this mod, I expected it to be nothing more than a dull, grey corridor shooting gallery, mostly because I played a lot of jail-break games and mods at that time. In fact, I wasn't even planning to play it myself, instead I just watched the walkthrough. But when I first saw I overwhelmed with how much of a true treasure this mod actually is, despite its generic name.
Firstly, even though the mod is dubbed Prison, very little of it takes place in an actual prison. Rather, most of it is situated in an enormous Xen colony that is located deep underground below the prison. Sure, you walk around the jailhouse of about 30 minutes, but then a guard tells you that Xenizens (I'll call them like that to avoid using the redundant "Xen alien" term) have attacked the jailhouse because it's located on their turf, and naturally it is Freeman's civic duty to go kick alien *** again.

The plot is as simplistic as a Half-Life mod gets, nor does it really need one anyways. The atmosphere, on the other hand, is nothing short of astounding. Prison's Xen is a LOT more alive than the original one. You can literally feel this "alien civilization" vibe when you explore the various caverns and buildings of the Colony and observe the little details that make Reactor's Xen feels so... live-like.

There are things like signs in alien language, peculiar inhuman technology like that explosive proton ball cannon at the arena or that space distorting machine in the maze, little details that hint at the domestic life and culture of Xenizens, such as cantina where alien grunts are having their daily lunch or vortigaunts shepherding Mr. Friendlies, or when they're seen studying human weapons and mechanisms. Last but not least, there's the gladiator arena. Before the iconic battle, you get to see it from the safe distance. There, you can see bullsquids slaughtering and eating each other while several dozens of vortigaunts cheer on in the background. I just LOVE that little touch. Not only does show the player that Xenizens are not all work and no play, but also it makes perfect sense for such a deeply imperialistic civilization to indulge in equally imperialistic entertainment. All these little details give them so much life and makes them more than just targets for Freeman's rampage.

I also love how Reactor emphasizes the Doom-esque aspects of Xen; grotesque fleshy-looking environments, strangely shaped interiors and slightly maze-like design of the levels. They even have their own Icon of Sin, the Portal Keeper that inhabits a large tub of acid in a very bizzare, seemingly-bottomless corridor in the middle of a large void.

Let's be honest: the fights are poorly balanced and very taxing. On one occasion, you have to turn off the gravity... by shooting moving and hard-to-break tiny triangles while enduring an onslaught by infinitely respawning vortigaunts (whose attacks are hit-scan, unless you're in cover) and houndeyes (whose attacks can penetrate through any cover and get stronger if the numbers are larger). Funny enough, I did not actually realize that vorts and hounds can work together in such a perfect tandem. Gonarchs and Gargs are fought on a much more regular basis, and although both of them have much lesser health than their boss battle counterparts, they can still dish out a lot of punishment.

The Arena Battle is tough as nails, but also breathtakingly thrilling too. The second you set foot on that place, the vortigaunts start screaming in pure rage, the bulletproof glass dome being the only thing that stops them from toasting you on spot. Then, the Portal Keeper himself, in a distorted, demonic voice, expresses his emotions of disgust and wrath, eager to see the loathsome invader spill his blood on the land of Xen, to see the predator turn into prey. This entire scene reeks of Xenizens' unadultered hatred for Freeman, and I always get goosebumps when I get to that scene. After you defeat several waves of Xenizens, you are confronted with the final challenge of the arena battle, the explosive proton cannon. That thing fires off bouncy explosive energy balls that hurt you badly when you touch them, and they're also fast as hell and they richochet of the glass dome and it turns into something of a bullet-hell thing.

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thermal7
thermal7 - - 13 comments

The Pantagruel boss battle was honestly more bark than bite. Sure, you're scared crabless when you first see that huge thing and begin emptying your RPG into it. But then, after that first impression wears off, you can see that long-jumping past the holes in ground and using proton cannons to quickly kill that thing makes the fight laughably easy.

The Portal Keeper boss battle was... a bit off. Firstly, he's basically a slightly bigger version of Voltigore (that big-*** cow-like thing of OP4) and that's a rather dissappointing display for someone who leads the Xen race, considering how big and bad Nihilanth was. Then there's the fact that the boss himself didn't even aim at you directly. Rather, he just spams ray attacks in random directions and as long as you remain hidden in a corner, these attacks won't reach you. The only dangers of the boss fight are alien controllers that can easily overwhelm from above, the fact that the boss fight takes place on a series of teeny tiny ledges that you have to jump in between to restock on ammo. And you're gonna a lot of it, since that turd ball is the worst bullet sponge I've ever seen. It's not even an NPC, just some func_env thing that's like these weird-*** Minecraft command block custom bosses.

The Showdown at the Courtyard that happens shortly after the final boss was a different story entirely, in a good way. This battle is a lot more frantic and energetic and revolves around moving a large, maneuver-inviting area with Gargs and Gonarchs spawning in huge numbers, military guys fighting on your side and being surprising helpful and badass The Violator track playing in the background. I think this fight should qualify as the final boss fight because of how cool it is.

I always thought longjump module was useless until I saw this mod. Darn, I did not realize that longjump manuevering would help me so much. In the original Xen, I would only use longjump for jumping over pits, here I would use longjump all the time because this mod perfectly accommodates its usage, resembling the tactics of TF2 Scout. In fact, longjump manuevering makes fights with Gonarchs and Gargs exceedingly easier and adds the much-needed mobility for these harsh battles.

Despite the grueling difficulty of the fights, there are some quiet moments where you can take a breath and just look at your gorgeous surroundings. The Heart of Hive chapter that follows after the vortigaunt/houndeye onslaught in the anti-gravity chamber gives a little inside look into the lives of Xenizens and a fairly easy parkour section and provides with a somber, melancholic drum'n'bass kicker - Skyscraper - to take the edge of the stress. Or as another example, The Slide, the chapter that goes after the Pantagruel boss battle, demostrates you a gigantic, bizzare train complex that captivates the player with its sheer wierdness.

Speaking of wierdness, a lot of mod's imagery is rather grotesque and mind-bending. For instance, the sky in the underground Colony. Why? No reason. It just looks cool and atmospheric. Or maybe that parkour section at The Heart of Hive, which is a bunch of transparent tubes floating somewhere in the void. Why's there even a void if it's an underground colony? Who knows? It just makes for a good display. But of course my favorite and the wierdest section in the mod is The Slide: industrial cyberpunk-looking tunnels with large trains that looks completely out of place in the Xen colony (supposedly, they are the Combine's, but don't quite look the part). These tunnels are so atmospherically powerful, with how vast and terrifying (just the size of those things, the ear-splitting, ground-shaking sound they make) those trains are, what they transport, who's driving these things, where they're going and why... And then, there's also these 2 parallel tram lines in the middle of nowhere. Just the black void, the contrasting red lights and trains that travel along the floating rails. It's like a H.R.Giger exhibit in a Half-Life mod and I love it, no matter how non-sensical it is.

In conclusion, this mod is very unique in its style and atmoshpere, but it has several pacing issues. One hardcore fight after another is not for everybody, and can potenially turn people off rather than on. Many casual players will confused and angered by its difficulty, but hardcore gamers and atmosphere enthusiasts like me will be delighted.
9/10

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Guest
Guest - - 688,627 comments

Very good game

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TheRenegadist
TheRenegadist - - 2,087 comments

Streamed the mod:

This is one of those hidden gems in HL modding, highly recommend it!

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PsyWarVeteran
PsyWarVeteran - - 1,817 comments

Still one of the greatest mods for HL.

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Lambda_Core
Lambda_Core - - 2 comments

I'm looking forward to seeing this!

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