FOREWORD
Hello everyone! This is going to be a much shorter, more personal and casual article than the other ones. Seeing as the mod isn't really gaining much traction via these articles, I've decided to stop writing them. I will instead focus on working on the mod to ensure it meets all my expectations before release.
Despite the (arguably minor) setback, the mod is still in full-on development and will release on October 31st!
As for what I've added since the last update...
NEW GAMEPLAY SEGMENT
After every night, the player will be tasked with hacking the facility's mainframe using terminals scattered around it. This will not, however, be a job without any risks. Each night, a threat will haunt the player.
His main line of defense is his trusty flashlight... and his ears. I intend to create a unique environment for each of the post-night mini-games (four in total). It took a lot of head scratching to get working, but I'm very satisfied with how it ended up.
It's awfully quiet, isn't it?
Didn't you see that poster a year ago?
INFORMATION
HARTMAN-TERVAN ROBOTICS is scheduled for release on Halloween. Until then, stay tuned for more information and articles like this, where i'll go over some of the things present in the mod.
Here are some of the places you can follow the mod in the meantime:
DISCORD
BLUESKY
Also play the prequel Garry's Mod maps:
MIKA - Set in the HBM Shipping Inc. Office
SURVEILLANCE - Set in a surveillance outpost.
VACANT JOB - Outdated, but kino prequel to everything.
Look forward to the full release.
Thanks for your hard work. :-)