Hey again Arena Warriors, once more i delayed too much to post any kind of news in here, i have to admit my procrastination problems is what affects the amount of posts i do, but this time i have plenty of things to show in the maps department.
Rarlocan Main Base Rework finished!
In the previous post i have shown the progress of this rework for the oldest map present in the Map Pack now, so here's the latest screenshots of the new final arena it has, replacing the old portal one:
New Map! Horsemen's Rest.
During the entirety of 2022 i planned to work on 2 more new maps, one to fill the gap of the "Easy" difficulty label, since the map pack lacks any of those at the moment, and another "Medium" difficulty one.
So Horsemen's Rest should get new players into a good presentation and give them a smoother learning curve to play the mod:
This map may be an easy experience for combat, but players may still watch their step as being the first Sky Map into the mod, falling down into the planet means death (Flashbacks from Space Maps in Quake 3).
New Map! Ritualistic Nature.
The second map mentioned, the "Medium" difficulty one is set in a night time moon with a dense forest and non-linear progression for the majority of the journey:
The initial idea for this map was to invest in the usage of the flashlight feature, which currently isn't much necessary for the previous maps, despite some of them looking dark, there's enough visibility to play without the use of flashlight.
Previously i mentioned another release of the Map Pack would happen soon, but that soon never came, the reason for that is that i decided that would finish the tutorial map before doing that, however the tutorial map is still halted in development and those reworks and new maps came first. In the next release of the Map Pack the tutorial map will still probably be incomplete, the importance of the tutorial map is to cover all elements the mod have at least to the basic level and also show the new mechanics to players and how to use them, the problem with that is that i keep introducting new mechanics with these new maps i do, and with that i decided to leave the tutorial map halted until i feel like i won't be including any more map-related mechanics to the mod.
So far this is all folks!
-Zanieon
Grate news, m8
Awesome maps!
Looks phenomenal! 😺
Cool
I must ask- what is the music you use for the Rarlocan base? Been trying to find any references to it and even any people posting it as apart of an independent OST but alas I cannot find it.
Which one of the songs do you mean? Rarlocan Main Base features like 3 songs depending on the moment.
I recognized the track that plays for the laser trap, great reference btw!
Speaking of space maps, I had a wild dream the other day about having a DM on a modified Longest Yard map where you can lower the platform where you get the railgun to instakill anyone who jumps there, was fun.
Anyhow, great maps, and I'm actually hoping for a space map now with all the throwbacks to original arena maps, they just had that eerie atmosphere of monolithic constructions in the middle of nothingness (q3dm18 and q3dm19 hit that vibe in particular).
I do have plans for Space Maps such as those actually, but since only now i'm developing more maps for the mod, it may take a while until i can reach such plans.
Also i do like the atmosphere given by q3dm18 and q3dm19, if you tried the tutorial map, it gives a similar energy despite being set on planet surface.
So far i have been experimenting lots of atmosphere types for the mod, each map provides a different aura to its ambience.
GONNA PLAY THE HELL OUT OF THIS IN VR.