Install Instructions:
1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods).
2. Restart steam.
3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
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Wars 2.0.6 changes
Balance:
* Rebel aid station now requires the Triage Center
* Rebel engineer must now walk up close to start constructing a building
* Reduced range at which Stalkers start constructing buildings
* Lowered cost of soldier with shotgun in Overrun to 1 kill
* Raised shotgun bonus damage against light from 3 to 21
* Team games: players now receive resources from their allied control points
New:
* Control point model with flag
* Rebels themed mountable turret model
* Scrap model (used by Engineer when carrying scrap)
* Rebel engineer construction animation
* Combine Sniper rifle model
Interface:
* New icons for units, abilities and buildings
* New experimental html based Unit Spawn panel in Sandbox
* Mouse cursor now changes to the capture icon when hovering above a control point
Maps:
* Updated hlw_forest (displacements, multiblend shader and tree sway)
* Updated hlw_slums (removed color correction)
* Updated hlw_battlemounds (multiblend shader)
* Updated or_crashed (multiblend shader)
* Updated or_hill (multiblend shader and tree sway)
* Updated or_trapped (fixed navigation around edges)
Updated:
* Player camera height is now limited to a fixed height, instead of map defined
* Increased search radius of cover spots when ordering units to move to a location
* Better identifiable Rebel Engineer model
Unit Navigation:
* Units now temporary ignore checking for a valid nav mesh below their feet when jumping down an edge, so they don't stop moving (or_trapped navigation problem)
* Units now ignore checking for a valid nav mesh below their feet temporary at the start of following a path, until they find a valid nav area (to avoid problems when starting in an invalid navigation area)
Fixed:
* Incorrect blood color of various units (zombies, manhack, antlions)
* Reliable overflow error message when trying to select around 200 or more units using a selection box
* Player camera height limits are sometimes ignored on map start of "or_hill"
* Combine Elite alt ar2 fire animation not played
* Combine Elite alt ar2 fire broken until you switch weapons
* Units not shooting back at mountable turrets (instead do nothing)
* Buildings incorrectly taking damage during construction
* Incorrect default mouse cursor used ingame
* Headcrab cannisters being launched at invalid locations in Overrun
* Incorrect resource bonus received from random bonus crates in Overrun
* Units sometimes incorrectly trying to shoot while the los is blocked
* Ability Infiltrate cooldown not set after using it
* Team color of unit circle not always updated correctly
Performance:
* Reduced lag when ordering large groups of units
Sounds:
* New building destruction sounds
* Engineer sounds
Misc:
* Hotkeys no longer automatically overwrite the rts config. The bindings are instead part of the default config.
* Replaced Awesomium by Chromium Embedded Framework
I love the update, but Im still wondering how to directly control units...
Sandbox
I like the mod but i simply, for a lack of a better word, hate some features, for example: the added bullet tracer effect is not so nice.. The AI is horrible, it was much more responsive and a LOT smarter when you guys used the HL2 AI in earlier versions (0.5 i believe?), also, dumbing down the fire rate just made the game ridiculously boring.
Nice job, fellas. Keep up the good work. I think that's VALVe I hear knocking at your door ;)
a button to restart the scenario with the same settings would be nice, im sick of setting everything up again after a game.
this mod soo epic! i like this! !! ! !!
Help! I have downloaded and souls i no play
is OK
master wolf its me half master!
PLEASE MAKE THIS COMPATIBLE WITH SHADER MODEL 2.0!!!!! PLEASE!!!!1
I can't open the game, I press Play, but nothing happens
How do I add mods to Half Life 2? It's nowhere in the package contents folder (I run Mac OS X btw)