Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.
Installer for Lambda Wars 2.3.2, a real-time strategy modification for Half-Life 2.
Full changelog:
Lambda Wars 2.3.2 changes
Improvements and Balance:
* Rescaled all costs of units to 10 times higher, while control points and power generators now generate income 10 times faster
* Scrap can now be collected to Rebel Billets, but lowered the amount of collected scrap per run
* Scaled down shared income from allied control points in team games
* Added Combine Headcrab Cannister launcher
* Added Rebel Barrel Trap
* Added new unit Claw Scanner to Combine (buildable at Synth factory) with the ability to deploy and produce Combine Mines
* Removed Combine Mine from metro police (moved to Claw Scanner)
* Added Antlion to Rebels Vortigaunt Den
* Added "Flash" ability to Combine Observer/Scanner, which reduces vision from enemies for a duration of time
* Added "Smoke Grenade" ability to Rebel Saboteur, which blocks the Fog of War around the area of effect
* Scaled down Strider to 75% of it's original size
* Hunter's charge ability no longer stops on hitting an enemy and also stuns any enemy along the path
* Hunter now uses a melee attack when close to the enemy
* Increased recharge time grenade ability from 5 to 15 seconds
* Decreased throw range of grenade ability from 1000 to 800
* Building construction progress is now visualized through a progress bar above the building
* Increased Combine Synth factory health to 800
* Combine Elite alt fire (energy ball) now does 250 damage against Strider on hit, similar to buildings
* Headcrabs can now turn human like units into zombies when their health is low enough
* Increased Combine Mine detonate radius from 150 to 175
* Added cost of 75 power to strider cannon shot
* Reduced unlock times of AR2/SG to 20 seconds and grenade to 40 seconds
* Reduced floor turrets costs and lowered health and construction time
* Floor turrets deployment now requires a metro police to construct the turret
* Random crates are now turned off by default
Models:
* New Combine Synth factory model (including work and destruction animations)
* New Rebels Billet model (including construct and destruction animations)
HUD and UI:
* Abilities tool-tip now shows the full name of resource costs, instead of just the first character
* New minimap icons for Control Points, Scrap points and crates, to better separate them from other units
Maps:
* UPDATED: hlw_slumdoll
* UPDATED: hlw_mine (added two new control points)
* UPDATED: hlw_abandoned (added neutral rock barricades)
* UPDATED: hlw_camp
* UPDATED: hlw_village
* UPDATED: or_trapped
* UPDATED: or_city
CPU Player:
* Easy CPU is now less aggressive when capturing control points
* Single player difficulty is now applied to the CPU player
Overrun:
* Added "Antlion Guard Boss" to Antlions wave mode (larger and stronger version of Antlion Guard)
Unit AI and Navigation:
* All map navigation meshes are more simplified now, fixing various navigation issues
Sounds:
* Combine Observer move order
* Decreased stalker laser sound volume
* New Rebel Billet destruction sound
Fixed:
* Spawning a Combine Energy Cell building directly in Sandbox mode does not show the electricity particle effect
* Combine Observers revealing friendly cloaked units
* Recharge/resources not taken when throwing a grenade cancelling the order during the throw animation
* Units sometimes ignore enemies because they move back to their idle position
* Manhacks get stuck on walls and cliffs, while they should move upwards
* Manhacks keep moving backwards sometimes after slicing an enemy
* Grenade ability: No resources taken and recharge not set when moving the unit during animation before the grenade is thrown
* Grenade ability: Being able to move the unit during the throw animation by giving a new order
* Combine Elite Energy Ball ability taking resources twice
* Rally lines incorrectly drawn when targeting buildings/units
* Death sound incorrectly played while dissolving
* Old player positions not cleared in game lobby when selecting a different map
* Unable to select another CPU difficulty when there is already a CPU is a gamelobby slot
* Movement keys might be in a "stuck" state after leaving direct unit control, causing the player to move into a direction forever
* Key bindings configurations not always correctly saved after switching rts and fps configs
* Powered combine buildings always playing powered up/down sounds when a new power generator is spawned
* Added missing player control group key bindings for 7, 8, 9 and 0
Misc:
* Updated unit descriptions
* Started on initial translations for German and Russian (WIP)
* Added entity "fow_blocker" for manipulating the fog of war
* Added entity "wars_ability_manager" for manipulating the available abilities in single player
* Added entity "wars_music_controller" for controlling music in single player
* Added entity "wars_population_listener", which fires output events for population changes (single player)
* Updated JQWidgets to version 3.1.0
* Renamed browser helper process from cef.exe to lambdawars_browser.exe
* Game now detects if the Browser helper process fails to start (for example due being sand-boxed by security software)
Awesome! :) I wish there were some players online... I could only play alone so far.. :(
Yeah, it can take anywhere from 5-20 minutes to get a game going - you just have to make a public game and be patient! Hopefully once we are on Steam later this year the player base will be a bit more substantial :)
You could always organize a game through our community forums on the website!
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Coolest game ever!!! I will try it now!
Keep it up, guys! Hope this game is formally released on Steam!
Keep it up, guys! Hope this game is formally released on Steam!
BTW: There is only one way to catch the latest update that I have to download the newest full game? No small patch from 2.3.1 to 2.3.2 version?
Yes we sadly don't have a small patch, you can only download the full game.
I will look into providing a patch for the next release.
ive gotten 20 friends into this game we all play together sometimes 2v2 4overrun ITS SO FUN