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The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded.

The studio has since turned pro and continues to produce commercial games.

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Welcome to the August update of the exceptional Crysis Modification the "Petrograd Project", developed by the Space Cowboys Studio under the guidance of Game Designer Roy Shapira, The team has been working relentlessly on all aspects of the game, creating a Triple-A quality world, creating new assets every day, new features, and always keeping the high standard. Today we bring to you a glimps into the development of the project.

New Finished Assets

The Space Cowboys Studio has grown exponentially over the past few months, and is working at an astonishing rate outputting assets on a daily basis all passing through rigorous pipeline to ensure the top quality of this project. the following are few of the excellent works of the team for your viewing pleasure.

Finished Enemy Combatant

The Petrograd area will be populated mostly by elite soldier forces, talented team member Anton Kozlov has finished the enemy soldier model, he is modular and has many variations, shown below are several examples of the enemy variations.




Finished Russian URAL Truck Model

The URAL is a troop transporter used for both on and off road travel, it carries over 20 soldiers, and can reach almost anywhere. The truck was created by talented team member Sean Kelly, who is now texturing it.


Finished Residential Building Model

Petrograd city has many types of buildings both historical and modern, many of them will be complete from the outside and within, talented team member our newly appointed Lead Art Chris Schweiger has created yet another authentic Ukranian Builidng model



Finished Unique Props

Petrograd will be filled with many different objects, most will be fully functional, like in real life.
today we'll feature 2 new works by new talented team member 3D Modeler Christian Marzy the PDA, and the Microwave.



Rural Environment

Team member and newly appointed Lead level designer Rex Mcnish, has been working hard to create a vast array of vegetation, from tall trees, to ferns to blades of grass and some excellent ground textures, he has also created the wonderful rural forest environment that will surround Petrograd City, some of his exceptional work is shown below.





City Environment

Team member Level Designer Sven Kiesser, has been working hard to create to create one of the unique city environments in the center of Petrograd, with an amazing eye for detail and perfectly executed creepy atmosphere.





New Wallpapers

Team member newly assigned Producer Benjamin Thatcher has created a couple Wallpaper quality screenshot, they are un-tampered in any way and are shown as is from the engine.


New Team Roster

The Space Cowboys Team has grown exponentially over the past few months, with over 40 active developers the project is moving forward at a staggering rate, here is the new team roster by departments. we welcome all the new members, and are confident that each expert in their field will contribute to this great project.

Management Department
Roy Shapira - Team Lead
Benjamin Thatcher - Producer

Design Department
Roy Shapira - Lead Game Designer
Rex Mcnish - Lead Level Designer
Jared Robertson - Level Designer
Hendrik Lenz - Level Designer
Sven Keisser - Level Designer
Gustav Engman - Level Designer
Adelson Tavares - Concept Artist
Ashley Nagy - Concept Artist
Diego Ortega - Concept Artist

Audio Department
Yarron Katz - Lead Audio Designer
Tarek Mansur - Music Composer
Erik Ekholm - Music Composer
Iraklis Vlachakis - Sound Effects Designer

Programing Department
Jan-Vincent Hölzle - Lead Coder
David Berger - Technical Engineer
Alon Tzarafi - Action Script Programmer
Avichay Kardash - LUA / C++ Programmer

Web-Design Department
Brad Durham - Lead Web-Designer
Danny Vink - CSS/Java programmer and Web-Designer
Sid Lewis - Web-Designer

3D Art Department
Chris Schweiger - Lead Art
Anton Kozlov - 3D Artist
Sean Kelly - 3D Artist
Mark Ashton - 3D Modeler
Mayan Ariel - 3D Artist
Ryan Bajorek - 3D Animator
Addison Gallagher - 3D Modeler
Andre Bostrom - 3D Artist
Chris Hayes - 3D Artist
Christian Marzy - 3D Artist
Dragan Maric - 3D Artist
Ethan Gogerik - 3D Artist
Jon Stoner - 3D Artist
Jonas Rönnegård - 3D Artist
Martin Brennan - 3D Artist
Mike Roberts - 3D Artist
Steve Kennedy - 3D Artist
Ian - 3D Modeler
Nicolas Villarreal - 3D Artist
Halvor Bo - Particle Artist

Team Recruiting

The Space Cowboys Team is now recruiting talented:

  • LUA / C++ Coders
  • Web-Designers
  • Riggers
  • Animators

if you are interested or know anyone that would be, please contact Team Leader Roy Shapira via PM here or E-mail: jobs@petrograd-game.com

Related Links:

- Crymod.com Forum Thread: Petrograd - August Update
- Official web-site: www.petrograd-game.com
- YouTube Trailer: Petrograd Teaser Trailer

- Space Cowboys Staff Team

Petrograd - June Update

Petrograd - June Update

News 24 comments

Welcome to this months update of the exceptional Crysis Modification Petrograd, developed by the Space Cowboys Team under the guidance of Game Designer...

Petrograd - April 22nd Update

Petrograd - April 22nd Update

News 22 comments

Welcome to this months update of the extraordinary Crysis Modification Petrograd; in today's update you will get a glimpse into the development of the...

Petrograd - March 8th Update

Petrograd - March 8th Update

News 5 comments

Welcome everyone to today's update on the Petrograd Project, The Space Cowboys Development Team has worked hard over the past weeks to create more top...

Petrograd - February 25th Update - Teaser Commentary

Petrograd - February 25th Update - Teaser Commentary

News 6 comments

Last Update we debuted our first teaser trailer today we have the Director's Commentary of the Trailer, and the direction the game will take.

RSS Files
Petrograd Wallpapers (HD) June 09

Petrograd Wallpapers (HD) June 09

Wallpaper 2 comments

Screenshots where captured from within the game with no alteration of any kind. they where made by Benjamin Thatcher, under the guidance of Roy Shapira...

Petrograd Teaser Trailer (Feb. 15, 2009)

Petrograd Teaser Trailer (Feb. 15, 2009)

Trailer

This is the full 720p HD version of the first teaser trailer of Petrograd.

Petrograd Mod 1080p HD Wallpapers (Jan. 11, 2009)

Petrograd Mod 1080p HD Wallpapers (Jan. 11, 2009)

Wallpaper

Wallpapers from Petrograd (Crysis Mod) in full 1080p HD

Petrograd Wallpapers (1080 HD)

Petrograd Wallpapers (1080 HD)

Wallpaper

Concept screenshot wallpapers from Petrograd (Crysis Mod) in full 1080 HD

Post comment Comments  (0 - 10 of 145)
Guest
Guest

The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded.

The studio has since turned pro and continues to produce commercial games.

No! Your goal was never only "to create a trailer", some BS right there,guys. I followed you from the very beginning and your approach was to aim for a professional release. You only recruited top-notch modders for your project, and nothing was ever released, because you wanted to make a professional game. Where are that gamecompany now? Never finished projects, no releases leaving everybody here with a bad taste. You just didnt have, what it takes. Period.
Space Cowboys? I would never recruit them for anything on a professional level. They dont get things done.

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Brygelsmack
Brygelsmack

@ Banana_Gun999: We didn't really have much at the time. Wouldn't be a lot to hand over or release. And we were all under NDA so we couldn't release anything on our own. The team split up and we all went our separate ways.

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piranha
piranha

Oh, so thats why? Explains it all, so let me guess from here?
You never received any actual money in return for this fine, shiny and professional-looking NDA (or your work)did you? :D

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SemVision
SemVision

**** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you **** you

Reply Good karma Bad karma+8 votes
Blakluma
Blakluma

So many good mods.
So little time.

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Banana_Gun999
Banana_Gun999

Why not just release what you have or give it to someone else instead of dissapearing :|

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CzechDeath
CzechDeath

please remove this mod from relesed already... wallpapers and over year of silence, does not mean it is relesed...

=C

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cinco
cinco

(buried)

crysis and fail goes hand in hand really. i mean how many actual mods beside living legend(mp only sucks) has come out for it?

i don't mean just some ****** level you have to access through console. but an actual mod with a campaign and original assets.

my guess: none.

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boredgunner
boredgunner

How does that make the game bad? And there are tons of single player mods already, ones that are released. Google is your friend.

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niadly
niadly

unfortunately, many MODS are never finished. (anyone remember the KOTOR restored content mod? the original team never finished it, a second team came in and did it for them, lol)

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